// Use this for initialization new void Start() { base.Start(); displayName = "Dog Carcass"; lootTables = new Item[2][]; lootTables[0] = new Item[3]; lootTables[1] = new Item[3]; lootTables[0][0] = new SmallUncookedMeatItem(2); lootTables[0][1] = new SmallUncookedMeatItem(3); lootTables[0][2] = new LargeUncookedMeatItem(1); lootTables[1][0] = new SmallHideItem(2); lootTables[1][1] = new SmallHideItem(3); lootTables[1][2] = new SmallHideItem(4); lootFrequencyTables = new int[2][]; lootFrequencyTables[0] = new int[3]; lootFrequencyTables[1] = new int[3]; lootFrequencyTables[0][0] = 40; lootFrequencyTables[0][1] = 40; lootFrequencyTables[0][2] = 20; lootFrequencyTables[1][0] = 20; lootFrequencyTables[1][1] = 60; lootFrequencyTables[1][2] = 20; numberOfItemsDropped = new int[2]; numberOfItemsDropped[0] = 1; numberOfItemsDropped[1] = 1; }
public SmallHideItem(SmallHideItem other) : base(other) { }