public void AssignSlowTimeManager(SlowTimeManager slowTimeManager) { this.slowTimeManager = slowTimeManager; }
public void RemoveSlowTimeManager(SlowTimeManager slowTimeManager) { this.slowTimeManager = null; }
private void Start() { _playerShooting = GameObject.Find("GunBarrelEnd").GetComponent <PlayerShooting>(); _slowTimeManager = GameObject.Find("SlowtimeManager").GetComponent <SlowTimeManager>(); }