Example #1
0
 private void OnTriggerStay2D(Collider2D other)
 {
     // If the current symbol collides with the match row
     //stores in a match list
     if (!isAdded && other.tag == "boundCenter")
     {
         _slotRulesController.AddMatch(symbol.name);
         isAdded = true;
     }
 }