//void Start() //{ // //m_weaponTrails = GetComponentsInChildren<MeleeWeaponTrail>(); // //foreach (var item in m_weaponTrails) // //{ // // //Mogo.Util.LoggerHelper.Debug(item.transform.parent.name + "......................" + item.name); // // m_weaponTrailsDic[item.transform.parent.name] = item; // //} //} void Awake() { slotCueHandler = gameObject.GetComponent<SlotCueHandler>(); GetMaterials(); EventDispatcher.AddEventListener<GameObject>(Events.OtherEvent.OnChangeWeapon, OnChangeWeapon); EventDispatcher.AddEventListener(ActorParent.ON_EQUIP_DONE, OnEquitDone); }
void Awake() { slotCueHandler = gameObject.GetComponent <SlotCueHandler>(); GetMaterials(); EventDispatcher.AddEventListener <GameObject>(Events.OtherEvent.OnChangeWeapon, OnChangeWeapon); EventDispatcher.AddEventListener(ActorParent.ON_EQUIP_DONE, OnEquitDone); }