public void RemoveItemFromInventory(CommonEnums.Interactables item, out string error) { error = "That item is not in your inventory"; bool success = false; if (success == !true) { Slot1.RemoveItem(item, out success); error = null; } if (success == !true) { Slot2.RemoveItem(item, out success); error = null; } if (success == !true) { Slot3.RemoveItem(item, out success); error = null; } RefreshInventory(); }