void OnCollisionEnter(Collision _collision)
    {
        if (mIsMoving)
        {
            GameObject objectcollision = _collision.collider.gameObject;

            if (objectcollision.tag == "Wall" || objectcollision.tag == "SlingBall")
            {
                //If collision withj walls, destroy self gameobject
                if (objectcollision.tag == "SlingBall")
                {
                    SlingBallScript scriptcollision = objectcollision.GetComponent <SlingBallScript> ();
                    if (scriptcollision != null && !scriptcollision.getMoving())
                    {
                        stopMovement();

                        if (scriptcollision.getColor() == mColor)
                        {
                            mTouchingGameObject.Add(objectcollision);

                            if (mColor == scriptcollision.getColor())
                            {
                                checkDestroy();
                            }
                        }
                    }
                }
                else
                {
                    stopMovement();
                }
            }
            else
            {
                if (objectcollision.tag == "WallLateral")
                {
                    mVelocity.x        *= -1;
                    mRigidBody.velocity = mVelocity;
                    Debug.Log("Pared Lateral");
                }
                else
                {
                    Debug.Log(objectcollision.tag);
                }
            }
        }
    }
    public int getBallContact()
    {
        int i = 1;

        foreach (GameObject obj in mTouchingGameObject)
        {
            if (obj)
            {
                SlingBallScript scriptcollision = obj.GetComponent <SlingBallScript> ();
                if (scriptcollision)
                {
                    i += (scriptcollision.getBallContact());
                }
            }
        }

        return(i);
    }