// Update is called once per frame void Update() { distanceToPlayer = Vector2.Distance(transform.position, player.transform.position); if (attackRadius >= distanceToPlayer && !manager.IsPaused && !manager.IsGameOver) { //set the enemyAI to use the script given. if (slime) { slime.Attack(player); } else if (golem) { golem.Attack(player, attackRadius, stopRadius, rb); } else if (bull) { bull.Attack(); } else if (blazer) { // blazer.Attack(); } } if (useDefaultMovement && !isDmg) { UpdateTarget(); FollowPath(); } if (isDmg) { //Vector3 direction = transform.position - (Vector3)target; Vector2 force = knockDir.normalized * knockbackMultiplier * 1000 * Time.deltaTime; rb.AddForce(force); //rb.velocity = (Vector2)direction.normalized * knockbackMultiplier * Time.deltaTime; } CheckIfDeath(); //check if moving StartCoroutine(CheckMovement()); }