public override void OnInspectorGUI() { SlimeKiller script = (SlimeKiller)target; if (GUILayout.Button("ÜRET", GUILayout.Width(100))) { GameObject yeniObjem = new GameObject(); yeniObjem.transform.parent = script.transform; yeniObjem.transform.position = script.transform.position; yeniObjem.name = script.transform.childCount.ToString(); } EditorGUILayout.PropertyField(serializedObject.FindProperty("layermask")); EditorGUILayout.PropertyField(serializedObject.FindProperty("bullet")); serializedObject.ApplyModifiedProperties(); serializedObject.Update(); }
void Start() { slimeKiller = GameObject.FindGameObjectWithTag("SlimeKiller").GetComponent <SlimeKiller>(); fizik = GetComponent <Rigidbody2D>(); fizik.AddForce(slimeKiller.getYon() * 500); }