public void Awake()
 {
     regionMember         = GetComponent <RegionMember>();
     splatOnImpact        = GetComponent <SplatOnImpact>();
     appearanceApplicator = GetComponent <SlimeAppearanceApplicator>();
     appearanceApplicator.OnAppearanceChanged += SetColors;
 }
Example #2
0
        public static SlimeAppearance.Palette Replacement(SlimeAppearanceApplicator __instance)
        {
            var originalPallete = __instance.GetAppearancePalette();
            var painter         = __instance.GetComponent <SlimePainter>();

            if (!painter)
            {
                return(originalPallete);
            }
            return(new SlimeAppearance.Palette()
            {
                Top = painter.dataPiece.GetValue <Color>("top"),
                Middle = painter.dataPiece.GetValue <Color>("middle"),
                Bottom = painter.dataPiece.GetValue <Color>("bottom"),
                Ammo = originalPallete.Ammo
            });
        }
Example #3
0
        protected void SetValuesAfterBuild(GameObject obj)
        {
            // Adds the bones
            GameObject bones = boneStructure?.CreatePrefabCopy() ?? BaseObjects.originBones["SlimeBones"].CreatePrefabCopy();

            bones.transform.parent        = obj.transform;
            bones.transform.localPosition = new Vector3(0, -0.5f, 0);
            bones.transform.localScale    = Vector3.one;
            bones.SetActive(true);
            bones.name = "Appearance";

            // Configures the appearance applicator
            SlimeAppearanceApplicator app = obj.GetComponent <SlimeAppearanceApplicator>();

            app.RootAppearanceObject = obj.FindChild("Appearance");
            app.LODGroup             = app.RootAppearanceObject.GetComponent <LODGroup>();
            app.Bones = BoneMappingUtils.GetMaps(bones).ToArray();

            // Configures the Face Animator
            obj.GetComponent <SlimeFaceAnimator>().appearanceApplicator = app;
        }
        protected override void Build()
        {
            // Get GameObjects
            Prefab = CustomBase != null?PrefabUtils.CopyPrefab(CustomBase) : PrefabUtils.CopyPrefab(BaseItem);

            Prefab.name = NamePrefix + Name;
            Prefab.transform.localScale = Scale * Definition.PrefabScale;

            // Load Components
            SlimeAppearanceApplicator app = Prefab.GetComponent <SlimeAppearanceApplicator>();
            SlimeVarietyModules       mod = Prefab.GetComponent <SlimeVarietyModules>();
            SlimeEat    eat = Prefab.GetComponent <SlimeEat>();
            SlimeHealth hp  = Prefab.GetComponent <SlimeHealth>();

            Rigidbody    body = Prefab.GetComponent <Rigidbody>();
            Vacuumable   vac  = Prefab.GetComponent <Vacuumable>();
            Identifiable iden = Prefab.GetComponent <Identifiable>();

            // Setup Components
            app.SlimeDefinition = Definition;
            app.Appearance      = Definition.AppearancesDefault[0];
            mod.baseModule      = Definition.BaseModule;
            mod.slimeModules    = Definition.SlimeModules;

            eat.slimeDefinition    = Definition;
            eat.minDriveToEat      = MinDriveToEat;
            eat.drivePerEat        = DrivePerEat;
            eat.agitationPerEat    = AgitationPerEat;
            eat.agitationPerFavEat = AgitationPerFavEat;

            hp.maxHealth = Health;

            body.mass = Mass;
            vac.size  = Size;
            iden.id   = ID;

            // Get rid of unneeded components
            Object.Destroy(Prefab.GetComponent <PinkSlimeFoodTypeTracker>());
        }
        /// <summary>Builds this Item</summary>
        protected override void Build()
        {
            //foreach (Identifiable.Id slime in Identifiable.SLIME_CLASS)
            //{
            // Make new Definition
            SlimeDefinition other  = SlimeUtils.GetDefinitionByID(Identifiable.Id.PINK_SLIME);
            SlimeDefinition newDef = Definition.CombineForLargo(other);

            // Translation
            DefTranslation.Add(newDef.IdentifiableId, Regex.Replace(Definition.Name, "(\\B[A-Z])", " $1") + " " + Regex.Replace(other.Name, "(\\B[A-Z])", " $1") + " Largo");

            //if (newDef == null)
            //	continue;

            // Get GameObjects
            Prefab      = PrefabUtils.CopyPrefab(BaseItem);
            Prefab.name = NamePrefix + Definition.Name + other.Name;
            Prefab.transform.localScale = Scale * newDef.PrefabScale;

            // PRIMARY SETUP
            // Load Components
            SlimeAppearanceApplicator app = Prefab.GetComponent <SlimeAppearanceApplicator>();
            SlimeVarietyModules       mod = Prefab.GetComponent <SlimeVarietyModules>();

            // Setup Components
            app.SlimeDefinition = newDef;
            mod.baseModule      = newDef.BaseModule;
            mod.slimeModules    = newDef.SlimeModules;

            mod.Assemble();

            // SECONDARY SETUP
            // Load Components
            SlimeEat    eat = Prefab.GetComponent <SlimeEat>();
            SlimeHealth hp  = Prefab.GetComponent <SlimeHealth>();

            Rigidbody    body = Prefab.GetComponent <Rigidbody>();
            Vacuumable   vac  = Prefab.GetComponent <Vacuumable>();
            Identifiable iden = Prefab.GetComponent <Identifiable>();

            // Setup Components
            eat.slimeDefinition    = newDef;
            eat.minDriveToEat      = MinDriveToEat;
            eat.drivePerEat        = DrivePerEat;
            eat.agitationPerEat    = AgitationPerEat;
            eat.agitationPerFavEat = AgitationPerFavEat;

            hp.maxHealth = Health;

            body.mass = Mass;
            vac.size  = Size;
            iden.id   = newDef.IdentifiableId;

            // TERTIARY SETUP
            // Load Components
            SlimeEmotions emot  = Prefab.GetComponent <SlimeEmotions>();
            SlimeEmotions emot2 = BaseItem.GetComponent <SlimeEmotions>();

            emot.initAgitation = emot2.initAgitation;
            emot.initFear      = emot2.initFear;
            emot.initHunger    = emot2.initHunger;

            // Add to Largo List
            Prefabs.Add(newDef.IdentifiableId, Prefab);
            //}
        }