public void Awake() { regionMember = GetComponent <RegionMember>(); splatOnImpact = GetComponent <SplatOnImpact>(); appearanceApplicator = GetComponent <SlimeAppearanceApplicator>(); appearanceApplicator.OnAppearanceChanged += SetColors; }
public static SlimeAppearance.Palette Replacement(SlimeAppearanceApplicator __instance) { var originalPallete = __instance.GetAppearancePalette(); var painter = __instance.GetComponent <SlimePainter>(); if (!painter) { return(originalPallete); } return(new SlimeAppearance.Palette() { Top = painter.dataPiece.GetValue <Color>("top"), Middle = painter.dataPiece.GetValue <Color>("middle"), Bottom = painter.dataPiece.GetValue <Color>("bottom"), Ammo = originalPallete.Ammo }); }
protected void SetValuesAfterBuild(GameObject obj) { // Adds the bones GameObject bones = boneStructure?.CreatePrefabCopy() ?? BaseObjects.originBones["SlimeBones"].CreatePrefabCopy(); bones.transform.parent = obj.transform; bones.transform.localPosition = new Vector3(0, -0.5f, 0); bones.transform.localScale = Vector3.one; bones.SetActive(true); bones.name = "Appearance"; // Configures the appearance applicator SlimeAppearanceApplicator app = obj.GetComponent <SlimeAppearanceApplicator>(); app.RootAppearanceObject = obj.FindChild("Appearance"); app.LODGroup = app.RootAppearanceObject.GetComponent <LODGroup>(); app.Bones = BoneMappingUtils.GetMaps(bones).ToArray(); // Configures the Face Animator obj.GetComponent <SlimeFaceAnimator>().appearanceApplicator = app; }
protected override void Build() { // Get GameObjects Prefab = CustomBase != null?PrefabUtils.CopyPrefab(CustomBase) : PrefabUtils.CopyPrefab(BaseItem); Prefab.name = NamePrefix + Name; Prefab.transform.localScale = Scale * Definition.PrefabScale; // Load Components SlimeAppearanceApplicator app = Prefab.GetComponent <SlimeAppearanceApplicator>(); SlimeVarietyModules mod = Prefab.GetComponent <SlimeVarietyModules>(); SlimeEat eat = Prefab.GetComponent <SlimeEat>(); SlimeHealth hp = Prefab.GetComponent <SlimeHealth>(); Rigidbody body = Prefab.GetComponent <Rigidbody>(); Vacuumable vac = Prefab.GetComponent <Vacuumable>(); Identifiable iden = Prefab.GetComponent <Identifiable>(); // Setup Components app.SlimeDefinition = Definition; app.Appearance = Definition.AppearancesDefault[0]; mod.baseModule = Definition.BaseModule; mod.slimeModules = Definition.SlimeModules; eat.slimeDefinition = Definition; eat.minDriveToEat = MinDriveToEat; eat.drivePerEat = DrivePerEat; eat.agitationPerEat = AgitationPerEat; eat.agitationPerFavEat = AgitationPerFavEat; hp.maxHealth = Health; body.mass = Mass; vac.size = Size; iden.id = ID; // Get rid of unneeded components Object.Destroy(Prefab.GetComponent <PinkSlimeFoodTypeTracker>()); }
/// <summary>Builds this Item</summary> protected override void Build() { //foreach (Identifiable.Id slime in Identifiable.SLIME_CLASS) //{ // Make new Definition SlimeDefinition other = SlimeUtils.GetDefinitionByID(Identifiable.Id.PINK_SLIME); SlimeDefinition newDef = Definition.CombineForLargo(other); // Translation DefTranslation.Add(newDef.IdentifiableId, Regex.Replace(Definition.Name, "(\\B[A-Z])", " $1") + " " + Regex.Replace(other.Name, "(\\B[A-Z])", " $1") + " Largo"); //if (newDef == null) // continue; // Get GameObjects Prefab = PrefabUtils.CopyPrefab(BaseItem); Prefab.name = NamePrefix + Definition.Name + other.Name; Prefab.transform.localScale = Scale * newDef.PrefabScale; // PRIMARY SETUP // Load Components SlimeAppearanceApplicator app = Prefab.GetComponent <SlimeAppearanceApplicator>(); SlimeVarietyModules mod = Prefab.GetComponent <SlimeVarietyModules>(); // Setup Components app.SlimeDefinition = newDef; mod.baseModule = newDef.BaseModule; mod.slimeModules = newDef.SlimeModules; mod.Assemble(); // SECONDARY SETUP // Load Components SlimeEat eat = Prefab.GetComponent <SlimeEat>(); SlimeHealth hp = Prefab.GetComponent <SlimeHealth>(); Rigidbody body = Prefab.GetComponent <Rigidbody>(); Vacuumable vac = Prefab.GetComponent <Vacuumable>(); Identifiable iden = Prefab.GetComponent <Identifiable>(); // Setup Components eat.slimeDefinition = newDef; eat.minDriveToEat = MinDriveToEat; eat.drivePerEat = DrivePerEat; eat.agitationPerEat = AgitationPerEat; eat.agitationPerFavEat = AgitationPerFavEat; hp.maxHealth = Health; body.mass = Mass; vac.size = Size; iden.id = newDef.IdentifiableId; // TERTIARY SETUP // Load Components SlimeEmotions emot = Prefab.GetComponent <SlimeEmotions>(); SlimeEmotions emot2 = BaseItem.GetComponent <SlimeEmotions>(); emot.initAgitation = emot2.initAgitation; emot.initFear = emot2.initFear; emot.initHunger = emot2.initHunger; // Add to Largo List Prefabs.Add(newDef.IdentifiableId, Prefab); //} }