Example #1
0
        public void Perform()
        {
            _context.ScrollRequest             = _context.AccumulatedScrollRequests;
            _context.AccumulatedScrollRequests = null;

            _context.ScreenshotRequest             = _context.AccumulatedScreenshotRequests;
            _context.AccumulatedScreenshotRequests = null;

            _context.VideoCaptureRequest             = _context.AccumulatedVideoCaptureRequests;
            _context.AccumulatedVideoCaptureRequests = null;

            _context.SelectionRequest = null;

            if (_states.Cell == null)
            {
                if (_context.TotalTime != 0.0)
                {
                    _context.DisableControls();
                }
                return;
            }

            if (_context.TotalTime != _states.EndSimTime)
            {
                _context.EnableControls(_states.EndSimTime);
            }

            _context.NormalizedTime = _states.CurrentSimTime / (_states.EndSimTime == 0.0 ? 1.0 : _states.EndSimTime);

            if (IsMouseOverRenderArea())
            {
                MouseState mouseState = _devices.GetMouseState();

                if (mouseState.LeftButtonPressed)
                {
                    _context.SelectionRequest = (Object)true;
                }

                if (mouseState.RightButtonPressed)
                {
                    _context.RenderArea.Cursor = Cursors.SizeAll;
                    SlimDX.Vector3 up        = _context.Camera.Up;
                    SlimDX.Vector3 pos       = _context.Camera.Position;
                    SlimDX.Vector3 tmp       = new SlimDX.Vector3();
                    float          posLength = pos.Length();

                    //Scrolling
                    if (posLength - 1e-1 > 0.001f * mouseState.DZ)
                    {
                        float coeff = 1.0f - 0.001f * mouseState.DZ / posLength;
                        pos      *= coeff;
                        posLength = pos.Length();
                    }
                    //DX
                    tmp = SlimDX.Vector3.Cross(pos, up);
                    tmp.Normalize();
                    pos -= tmp * mouseState.DX * 0.01f;
                    pos.Normalize();
                    pos *= posLength;
                    //DY
                    tmp  = SlimDX.Vector3.Cross(pos, up);
                    pos += up * mouseState.DY * 0.01f;
                    pos.Normalize();
                    pos *= posLength;
                    up   = -SlimDX.Vector3.Cross(pos, tmp);
                    up.Normalize();

                    _context.Camera.Position = pos;
                    _context.Camera.Up       = up;
                }
                else
                {
                    _context.RenderArea.Cursor = Cursors.Arrow;
                }
            }
        }
Example #2
0
		public override void Render()
		{
			SlimDX.Direct3D11.DepthStencilState oldDSState = DeviceManager.Instance.context.OutputMerger.DepthStencilState;
			SlimDX.Direct3D11.BlendState oldBlendState = DeviceManager.Instance.context.OutputMerger.BlendState;
			SlimDX.Direct3D11.RasterizerState oldRasterizerState = DeviceManager.Instance.context.Rasterizer.State;
			SlimDX.Direct3D11.VertexShader oldVertexShader = DeviceManager.Instance.context.VertexShader.Get();
			SlimDX.Direct3D11.Buffer[] oldVSCBuffers = DeviceManager.Instance.context.VertexShader.GetConstantBuffers(0, 10);
			SlimDX.Direct3D11.PixelShader oldPixelShader = DeviceManager.Instance.context.PixelShader.Get();
			SlimDX.Direct3D11.Buffer[] oldPSCBuffers = DeviceManager.Instance.context.PixelShader.GetConstantBuffers(0, 10);
			SlimDX.Direct3D11.ShaderResourceView[] oldShaderResources = DeviceManager.Instance.context.PixelShader.GetShaderResources(0, 10);
			SlimDX.Direct3D11.GeometryShader oldGeometryShader = DeviceManager.Instance.context.GeometryShader.Get();

			base.Render();

			DeviceManager.Instance.context.OutputMerger.DepthStencilState = oldDSState;
			DeviceManager.Instance.context.OutputMerger.BlendState = oldBlendState;
			DeviceManager.Instance.context.Rasterizer.State = oldRasterizerState;
			DeviceManager.Instance.context.VertexShader.Set(oldVertexShader);
			DeviceManager.Instance.context.VertexShader.SetConstantBuffers(oldVSCBuffers, 0, 10);
			DeviceManager.Instance.context.PixelShader.Set(oldPixelShader);
			DeviceManager.Instance.context.PixelShader.SetConstantBuffers(oldPSCBuffers, 0, 10);
			DeviceManager.Instance.context.PixelShader.SetShaderResources(oldShaderResources, 0, 10);
			DeviceManager.Instance.context.GeometryShader.Set(oldGeometryShader);

			foreach (RenderInstance instance in _renderInstances)
			{
				if (instance.Name == null)
				{
					continue;
				}

				SlimDX.Matrix world = instance.Transform;
				SlimDX.Matrix view = CameraManager.Instance.frameCamera.View;
				SlimDX.Matrix projection = CameraManager.Instance.frameCamera.Perspective;

				//SlimDX.Matrix viewProj = view * projection;
				SlimDX.Matrix worldViewProjection = world * view * projection;
				SlimDX.Direct3D11.Viewport vp = DeviceManager.Instance.context.Rasterizer.GetViewports()[0];
				SlimDX.Vector3 position3D = SlimDX.Vector3.Project(SlimDX.Vector3.Zero, vp.X, vp.Y, vp.Width, vp.Height, vp.MinZ, vp.MaxZ, worldViewProjection);
				SlimDX.Vector2 position2D = new SlimDX.Vector2(position3D.X, position3D.Y);

				if (position3D.Z < vp.MaxZ)
				{
					SlimDX.Vector3 objPos = SlimDX.Vector3.Zero;
					objPos = SlimDX.Vector3.TransformCoordinate(objPos, instance.Transform);
					SlimDX.Vector3 camPos = CameraManager.Instance.frameCamera.eye;
					SlimDX.Vector3 objOffset = objPos - camPos;
					float scale = Math.Min(2.0f, 5.0f / (float)Math.Sqrt(Math.Max(1.0f, objOffset.Length())));

					RenderManager.Instance.DrawString(instance.Name, position2D, 16 * scale, new SlimDX.Color4(1.0f, 1.0f, 1.0f));
				}
			}

			DeviceManager.Instance.context.OutputMerger.DepthStencilState = oldDSState;
			DeviceManager.Instance.context.OutputMerger.BlendState = oldBlendState;
			DeviceManager.Instance.context.Rasterizer.State = oldRasterizerState;
			DeviceManager.Instance.context.VertexShader.Set(oldVertexShader);
			DeviceManager.Instance.context.VertexShader.SetConstantBuffers(oldVSCBuffers, 0, 10);
			DeviceManager.Instance.context.PixelShader.Set(oldPixelShader);
			DeviceManager.Instance.context.PixelShader.SetConstantBuffers(oldPSCBuffers, 0, 10);
			DeviceManager.Instance.context.PixelShader.SetShaderResources(oldShaderResources, 0, 10);
			DeviceManager.Instance.context.GeometryShader.Set(oldGeometryShader);
		}