public Viewport(SlimDX.Direct3D9.Viewport viewport) { X = viewport.X; Y = viewport.Y; Width = viewport.Width; Height = viewport.Height; MinZ = viewport.MinZ; MaxZ = viewport.MaxZ; }
public void SetViewport(Viewport vp) { DXViewport dxvp = Direct3DConverter9.ConvertToViewport(vp); GraphicsDirect3D9.Device.Viewport = dxvp; }