Example #1
0
        public override void ToggleFullScreen(IntPtr handle)
        {
            //if (LostDevice != null)
            //    LostDevice();

            factory.SetWindowAssociation(handle, SlimDX.DXGI.WindowAssociationFlags.IgnoreAll);


            SwapChain.Dispose();
            backBuffer.Dispose();
            RenderView.Dispose();

            SwapChain = new SlimDX.DXGI.SwapChain(factory, Device10, new SlimDX.DXGI.SwapChainDescription
            {
                BufferCount       = 1,
                ModeDescription   = new SlimDX.DXGI.ModeDescription(View.ClientSize.Width, View.ClientSize.Height, new Rational(60, 1), SlimDX.DXGI.Format.R8G8B8A8_UNorm),
                IsWindowed        = false,
                OutputHandle      = handle,
                SampleDescription = new SlimDX.DXGI.SampleDescription(1, 0),
                SwapEffect        = SlimDX.DXGI.SwapEffect.Discard,
                Usage             = SlimDX.DXGI.Usage.RenderTargetOutput,
                Flags             = SlimDX.DXGI.SwapChainFlags.AllowModeSwitch
            });
            backBuffer = SlimDX.Direct3D10.Texture2D.FromSwapChain <SlimDX.Direct3D10.Texture2D>(SwapChain, 0);
            RenderView = new SlimDX.Direct3D10.RenderTargetView(Device10, backBuffer);

            //Create(handle);

            //SwapChain.SetFullScreenState(true, null);

            //if (ResetDevice != null)
            //    ResetDevice();
        }
Example #2
0
        public override void Hook()
        {
            this.DebugMessage("Hook: Begin");

            // Determine method addresses in Direct3D10.Device, and DXGI.SwapChain
            if (_d3d10VTblAddresses == null)
            {
                _d3d10VTblAddresses         = new List <IntPtr>();
                _dxgiSwapChainVTblAddresses = new List <IntPtr>();
                this.DebugMessage("Hook: Before device creation");
                using (SlimDX.DXGI.Factory factory = new SlimDX.DXGI.Factory())
                {
                    using (SlimDX.Direct3D10.Device device = new Device(factory.GetAdapter(0), DriverType.Hardware, DeviceCreationFlags.None))
                    {
                        this.DebugMessage("Hook: Device created");
                        _d3d10VTblAddresses.AddRange(GetVTblAddresses(device.ComPointer, D3D10_DEVICE_METHOD_COUNT));

                        using (SlimDX.Windows.RenderForm renderForm = new SlimDX.Windows.RenderForm())
                        {
                            using (SlimDX.DXGI.SwapChain sc = new SlimDX.DXGI.SwapChain(factory, device, DXGI.CreateSwapChainDescription(renderForm.Handle)))
                            {
                                _dxgiSwapChainVTblAddresses.AddRange(GetVTblAddresses(sc.ComPointer, DXGI.DXGI_SWAPCHAIN_METHOD_COUNT));
                            }
                        }
                    }
                }
            }

            // We will capture the backbuffer here
            DXGISwapChain_PresentHook = LocalHook.Create(
                _dxgiSwapChainVTblAddresses[(int)DXGI.DXGISwapChainVTbl.Present],
                new DXGISwapChain_PresentDelegate(PresentHook),
                this);

            // We will capture target/window resizes here
            DXGISwapChain_ResizeTargetHook = LocalHook.Create(
                _dxgiSwapChainVTblAddresses[(int)DXGI.DXGISwapChainVTbl.ResizeTarget],
                new DXGISwapChain_ResizeTargetDelegate(ResizeTargetHook),
                this);

            /*
             * Don't forget that all hooks will start deactivated...
             * The following ensures that all threads are intercepted:
             * Note: you must do this for each hook.
             */
            DXGISwapChain_PresentHook.ThreadACL.SetExclusiveACL(new Int32[1]);

            DXGISwapChain_ResizeTargetHook.ThreadACL.SetExclusiveACL(new Int32[1]);
        }
Example #3
0
        /// <summary>
        /// Hooked to allow resizing a texture/surface that is reused. Currently not in use as we create the texture for each request
        /// to support different sizes each time (as we use DirectX to copy only the region we are after rather than the entire backbuffer)
        /// </summary>
        /// <param name="swapChainPtr"></param>
        /// <param name="newTargetParameters"></param>
        /// <returns></returns>
        int ResizeTargetHook(IntPtr swapChainPtr, ref DXGI.DXGI_MODE_DESC newTargetParameters)
        {
            using (SlimDX.DXGI.SwapChain swapChain = SlimDX.DXGI.SwapChain.FromPointer(swapChainPtr))
            {
                // This version creates a new texture for each request so there is nothing to resize.
                // IF the size of the texture is known each time, we could create it once, and then possibly need to resize it here

                return(swapChain.ResizeTarget(
                           new SlimDX.DXGI.ModeDescription()
                {
                    Format = newTargetParameters.Format,
                    Height = newTargetParameters.Height,
                    RefreshRate = newTargetParameters.RefreshRate,
                    Scaling = newTargetParameters.Scaling,
                    ScanlineOrdering = newTargetParameters.ScanlineOrdering,
                    Width = newTargetParameters.Width
                }
                           ).Code);
            }
        }
Example #4
0
        public void Dispose()
        {
            if (screenRenderTargetView != null)
            {
                screenRenderTargetView.Dispose();
                screenRenderTargetView = null;
            }

            if (swapChain != null)
            {
                swapChain.Dispose();
                swapChain = null;
            }

            if (deviceContext != null)
            {
                deviceContext.Dispose();
                deviceContext = null;
            }

            if (device != null)
            {
                device.Dispose();
                device = null;
            }

            if (form != null)
            {
                form.Dispose();
                form = null;
            }
        }
Example #5
0
        public override void Hook()
        {
            this.DebugMessage("Hook: Begin");

            // Determine method addresses in Direct3D10.Device, and DXGI.SwapChain
            if (_d3d10VTblAddresses == null)
            {
                _d3d10VTblAddresses = new List<IntPtr>();
                _dxgiSwapChainVTblAddresses = new List<IntPtr>();
                this.DebugMessage("Hook: Before device creation");
                using (SlimDX.DXGI.Factory factory = new SlimDX.DXGI.Factory())
                {
                    using (SlimDX.Direct3D10.Device device = new Device(factory.GetAdapter(0), DriverType.Hardware, DeviceCreationFlags.None ))
                    {
                        this.DebugMessage("Hook: Device created");
                        _d3d10VTblAddresses.AddRange(GetVTblAddresses(device.ComPointer, D3D10_DEVICE_METHOD_COUNT));

                        using (SlimDX.Windows.RenderForm renderForm = new SlimDX.Windows.RenderForm())
                        {
                            using (SlimDX.DXGI.SwapChain sc = new SlimDX.DXGI.SwapChain(factory, device, DXGI.CreateSwapChainDescription(renderForm.Handle)))
                            {
                                _dxgiSwapChainVTblAddresses.AddRange(GetVTblAddresses(sc.ComPointer, DXGI.DXGI_SWAPCHAIN_METHOD_COUNT));
                            }
                        }
                    }
                }
            }

            // We will capture the backbuffer here
            DXGISwapChain_PresentHook = LocalHook.Create(
                _dxgiSwapChainVTblAddresses[(int)DXGI.DXGISwapChainVTbl.Present],
                new DXGISwapChain_PresentDelegate(PresentHook),
                this);

            // We will capture target/window resizes here
            DXGISwapChain_ResizeTargetHook = LocalHook.Create(
                _dxgiSwapChainVTblAddresses[(int)DXGI.DXGISwapChainVTbl.ResizeTarget],
                new DXGISwapChain_ResizeTargetDelegate(ResizeTargetHook),
                this);

            /*
             * Don't forget that all hooks will start deactivated...
             * The following ensures that all threads are intercepted:
             * Note: you must do this for each hook.
             */
            DXGISwapChain_PresentHook.ThreadACL.SetExclusiveACL(new Int32[1]);

            DXGISwapChain_ResizeTargetHook.ThreadACL.SetExclusiveACL(new Int32[1]);
        }
Example #6
0
        /// <summary>
        /// Our present hook that will grab a copy of the backbuffer when requested. Note: this supports multi-sampling (anti-aliasing)
        /// </summary>
        /// <param name="swapChainPtr"></param>
        /// <param name="syncInterval"></param>
        /// <param name="flags"></param>
        /// <returns>The HRESULT of the original method</returns>
        int PresentHook(IntPtr swapChainPtr, int syncInterval, SlimDX.DXGI.PresentFlags flags)
        {
            using (SlimDX.DXGI.SwapChain swapChain = SlimDX.DXGI.SwapChain.FromPointer(swapChainPtr))
            {
                try
                {
                    #region Screenshot Request
                    if (this.Request != null)
                    {
                        try
                        {
                            this.DebugMessage("PresentHook: Request Start");
                            DateTime startTime = DateTime.Now;
                            using (Texture2D texture = Texture2D.FromSwapChain <SlimDX.Direct3D10.Texture2D>(swapChain, 0))
                            {
                                #region Determine region to capture
                                System.Drawing.Rectangle regionToCapture = new System.Drawing.Rectangle(0, 0, texture.Description.Width, texture.Description.Height);

                                if (this.Request.RegionToCapture.Width > 0)
                                {
                                    regionToCapture = this.Request.RegionToCapture;
                                }
                                #endregion

                                var theTexture = texture;

                                // If texture is multisampled, then we can use ResolveSubresource to copy it into a non-multisampled texture
                                Texture2D textureResolved = null;
                                if (texture.Description.SampleDescription.Count > 1)
                                {
                                    this.DebugMessage("PresentHook: resolving multi-sampled texture");
                                    // texture is multi-sampled, lets resolve it down to single sample
                                    textureResolved = new Texture2D(texture.Device, new Texture2DDescription()
                                    {
                                        CpuAccessFlags    = CpuAccessFlags.None,
                                        Format            = texture.Description.Format,
                                        Height            = texture.Description.Height,
                                        Usage             = ResourceUsage.Default,
                                        Width             = texture.Description.Width,
                                        ArraySize         = 1,
                                        SampleDescription = new SlimDX.DXGI.SampleDescription(1, 0), // Ensure single sample
                                        BindFlags         = BindFlags.None,
                                        MipLevels         = 1,
                                        OptionFlags       = texture.Description.OptionFlags
                                    });
                                    // Resolve into textureResolved
                                    texture.Device.ResolveSubresource(texture, 0, textureResolved, 0, texture.Description.Format);

                                    // Make "theTexture" be the resolved texture
                                    theTexture = textureResolved;
                                }

                                // Create destination texture
                                Texture2D textureDest = new Texture2D(texture.Device, new Texture2DDescription()
                                {
                                    CpuAccessFlags    = CpuAccessFlags.None,                     // CpuAccessFlags.Write | CpuAccessFlags.Read,
                                    Format            = SlimDX.DXGI.Format.R8G8B8A8_UNorm,       // Supports BMP/PNG
                                    Height            = regionToCapture.Height,
                                    Usage             = ResourceUsage.Default,                   // ResourceUsage.Staging,
                                    Width             = regionToCapture.Width,
                                    ArraySize         = 1,                                       //texture.Description.ArraySize,
                                    SampleDescription = new SlimDX.DXGI.SampleDescription(1, 0), // texture.Description.SampleDescription,
                                    BindFlags         = BindFlags.None,
                                    MipLevels         = 1,                                       //texture.Description.MipLevels,
                                    OptionFlags       = texture.Description.OptionFlags
                                });

                                // Copy the subresource region, we are dealing with a flat 2D texture with no MipMapping, so 0 is the subresource index
                                theTexture.Device.CopySubresourceRegion(theTexture, 0, new ResourceRegion()
                                {
                                    Top    = regionToCapture.Top,
                                    Bottom = regionToCapture.Bottom,
                                    Left   = regionToCapture.Left,
                                    Right  = regionToCapture.Right,
                                    Front  = 0,
                                    Back   = 1 // Must be 1 or only black will be copied
                                }, textureDest, 0, 0, 0, 0);

                                // Note: it would be possible to capture multiple frames and process them in a background thread

                                // Copy to memory and send back to host process on a background thread so that we do not cause any delay in the rendering pipeline
                                Guid requestId = this.Request.RequestId; // this.Request gets set to null, so copy the RequestId for use in the thread
                                ThreadPool.QueueUserWorkItem(delegate
                                {
                                    //FileStream fs = new FileStream(@"c:\temp\temp.bmp", FileMode.Create);
                                    //Texture2D.ToStream(testSubResourceCopy, ImageFileFormat.Bmp, fs);

                                    DateTime startCopyToSystemMemory = DateTime.Now;
                                    using (MemoryStream ms = new MemoryStream())
                                    {
                                        Texture2D.ToStream(textureDest, ImageFileFormat.Bmp, ms);
                                        ms.Position = 0;
                                        this.DebugMessage("PresentHook: Copy to System Memory time: " + (DateTime.Now - startCopyToSystemMemory).ToString());

                                        DateTime startSendResponse = DateTime.Now;
                                        SendResponse(ms, requestId);
                                        this.DebugMessage("PresentHook: Send response time: " + (DateTime.Now - startSendResponse).ToString());
                                    }

                                    // Free the textureDest as we no longer need it.
                                    textureDest.Dispose();
                                    textureDest = null;
                                    this.DebugMessage("PresentHook: Full Capture time: " + (DateTime.Now - startTime).ToString());
                                });

                                // Make sure we free up the resolved texture if it was created
                                if (textureResolved != null)
                                {
                                    textureResolved.Dispose();
                                    textureResolved = null;
                                }
                            }

                            this.DebugMessage("PresentHook: Copy BackBuffer time: " + (DateTime.Now - startTime).ToString());
                            this.DebugMessage("PresentHook: Request End");
                        }
                        finally
                        {
                            // Prevent the request from being processed a second time
                            this.Request = null;
                        }
                    }
                    #endregion

                    #region Example: Draw overlay (after screenshot so we don't capture overlay as well)

                    using (Texture2D texture = Texture2D.FromSwapChain <SlimDX.Direct3D10.Texture2D>(swapChain, 0))
                    {
                        if (_lastFrame != null)
                        {
                            FontDescription fd = new SlimDX.Direct3D10.FontDescription()
                            {
                                Height         = 16,
                                FaceName       = "Times New Roman",
                                IsItalic       = false,
                                Width          = 0,
                                MipLevels      = 1,
                                CharacterSet   = SlimDX.Direct3D10.FontCharacterSet.Default,
                                Precision      = SlimDX.Direct3D10.FontPrecision.Default,
                                Quality        = SlimDX.Direct3D10.FontQuality.Antialiased,
                                PitchAndFamily = FontPitchAndFamily.Default | FontPitchAndFamily.DontCare
                            };

                            using (Font font = new Font(texture.Device, fd))
                            {
                                DrawText(font, new Vector2(100, 100), String.Format("{0}", DateTime.Now), new Color4(System.Drawing.Color.Red));
                            }
                        }
                        _lastFrame = DateTime.Now;
                    }

                    #endregion
                }
                catch (Exception e)
                {
                    // If there is an error we do not want to crash the hooked application, so swallow the exception
                    this.DebugMessage("PresentHook: Exeception: " + e.GetType().FullName + ": " + e.Message);
                }

                // As always we need to call the original method, note that EasyHook has already repatched the original method
                // so calling it here will not cause an endless recursion to this function
                return(swapChain.Present(syncInterval, flags).Code);
            }
        }
        public override void ToggleFullScreen(IntPtr handle)
        {
            //if (LostDevice != null)
            //    LostDevice();

            factory.SetWindowAssociation(handle, SlimDX.DXGI.WindowAssociationFlags.IgnoreAll);

            SwapChain.Dispose();
            backBuffer.Dispose();
            RenderView.Dispose();

            SwapChain = new SlimDX.DXGI.SwapChain(factory, Device10, new SlimDX.DXGI.SwapChainDescription
            {
                BufferCount = 1,
                ModeDescription = new SlimDX.DXGI.ModeDescription(View.ClientSize.Width, View.ClientSize.Height, new Rational(60, 1), SlimDX.DXGI.Format.R8G8B8A8_UNorm),
                IsWindowed = false,
                OutputHandle = handle,
                SampleDescription = new SlimDX.DXGI.SampleDescription(1, 0),
                SwapEffect = SlimDX.DXGI.SwapEffect.Discard,
                Usage = SlimDX.DXGI.Usage.RenderTargetOutput,
                Flags = SlimDX.DXGI.SwapChainFlags.AllowModeSwitch
            });
            backBuffer = SlimDX.Direct3D10.Texture2D.FromSwapChain<SlimDX.Direct3D10.Texture2D>(SwapChain, 0);
            RenderView = new SlimDX.Direct3D10.RenderTargetView(Device10, backBuffer);

            //Create(handle);

            //SwapChain.SetFullScreenState(true, null);

            //if (ResetDevice != null)
            //    ResetDevice();
        }