Example #1
0
 void OnMouseUp()
 {
     beingDragged = false;                                    // stop dragging
     SlidingPuzzleExample.mainGrid.AlignTransform(transform); // snap into position precisely
     transform.position = ClampPosition(transform.position);  // clamp the position to be safe (because of possible rounding errors above)
     lastSnap           = transform.position;                 //this is out last save position
     SlidingPuzzleExample.RegisterObstacle(transform, false); // mark the space as occupied again
 }
Example #2
0
 void OnMouseDown()
 {
     beingDragged = true;                                                                                  // Start dragging.
     touchOffset  = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;              //offset between the cursor and the block centre
     lastSnap     = transform.position;                                                                    // this is obviously where we snapped the last time
     bounds       = SlidingPuzzleExample.CalculateSlidingBounds(transform.position, transform.lossyScale); // create default bounds
     SlidingPuzzleExample.RegisterObstacle(transform, true);                                               // marks this space as free in the matrix (or else we won't be able to return back here)
 }
Example #3
0
    ///<summary>This is where the dragging logic takes places.</summary>
    void Drag()
    {
        // the destination is where the cursor points (minus the offset) clamped by the bounds
        Vector3 destination = ClampPosition(Camera.main.ScreenToWorldPoint(Input.mousePosition) - touchOffset);

        destination.z = transform.position.z;

        // now use that information to get the new bounds
        bounds = SlidingPuzzleExample.CalculateSlidingBounds(lastSnap, transform.lossyScale);

        // simulate a snap to the grid so we can get potentially new bounds in the next step
        lastSnap = ClampPosition(SlidingPuzzleExample.mainGrid.AlignVector3(destination, transform.lossyScale));

        // move to the destination!
        transform.position = destination;
    }
Example #4
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.C))
        {
            DirectoryInfo info    = new DirectoryInfo(System.Environment.CurrentDirectory);
            FileStream    nFile   = new FileStream(info.Parent.Parent.FullName + @"\word\config\excelfile\map" + "/" + "data_map_" + SceneManager.GetActiveScene().name + ".erl", FileMode.Create);
            Encoding      encoder = Encoding.UTF8;
            byte[]        bytes   = encoder.GetBytes(SlidingPuzzleExample.MatrixToString());
            nFile.Write(bytes, 0, bytes.Length);
            nFile.Close();
            Debug.Log(info.Parent.Parent.FullName + @"\word\config\excelfile\server" + "/" + SceneManager.GetActiveScene().name + ".erl");

            DirectoryInfo luainfo  = new DirectoryInfo(System.Environment.CurrentDirectory);
            FileStream    luaFile  = new FileStream(info.Parent.Parent.FullName + @"\client\art\Assets\MapConfigFile" + "/" + "Map" + SceneManager.GetActiveScene().name + ".lua", FileMode.Create);
            byte[]        luabytes = encoder.GetBytes(SlidingPuzzleExample.BuildLua());
            luaFile.Write(luabytes, 0, luabytes.Length);
            luaFile.Close();
        }
    }
 // visualizes the matrix in text form to let you see what's going on
 void OnGUI()
 {
     GUI.TextArea(new Rect(10, 10, 400, 100), guiMessage);
     GUI.TextArea(new Rect(10, Screen.height - 10 - 150, 250, 150), SlidingPuzzleExample.MatrixToString());
 }
Example #6
0
 void Start()
 {
     beingDragged = false;                                    // When the game starts no blocks are being dragged.
     SlidingPuzzleExample.RegisterObstacle(transform, false); // Register this block in the matrix as occupied space.
 }
Example #7
0
    private Vector3[] bounds;     // we can only move the block within these bounds (the grid itself is the largest possible bound)

    void Start()
    {
        beingDragged = false;
        SlidingPuzzleExample.RegisterObstacle(transform, false);         //register this block in the matrix as occupied space
    }
Example #8
0
 // visualizes the matrix in text form to let you see what's going on
 void OnGUI()
 {
     GUI.TextArea(new Rect(10, 10, 250, 150), SlidingPuzzleExample.MatrixToString());
 }