// Update is called once per frame
    //加速度センサーの値と感度の値から回転の処理
    void FixedUpdate()
    {
        a = SliderSetting.getSens();

        this.acceleration = Input.acceleration;

        this.new_acceleration = Quaternion.Euler(this.acceleration.y * a, /*player.transform.eulerAngles.y */ 0f, this.acceleration.x * -a);

        transform.rotation = this.new_acceleration;
    }
 // public GameObject player;
 // Start is called before the first frame update
 // スタイダーセッティングのセンサー感度値の反映
 void Start()
 {
     a = SliderSetting.getSens();
     // player = transform.parent.gameObject;
 }