void ParseDieRolls() { int radiationBonus = 0; int fuelBonus = 0; //Debug.Log("Die1 = "+die1+" Die2 = "+die2+" Die3 = "+die3); if (die1 == 0 & die2 == 0 & die3 == 0) { sm.PlaySound(sm.sounds[3]); radiationBonus = 1; dialogHandler.RolledTripleSingleRadiation(); } else if (die1 == 5 & die2 == 5 & die3 == 5) { sm.PlaySound(sm.sounds[4]); RolledTripleDoubleRadiation = true; dialogHandler.RolledTripleDoubleRadiation(); } else if (die1 == 2 & die2 == 2 & die3 == 2) { sm.PlaySound(sm.sounds[8]); fuelBonus = 1; dialogHandler.RolledTripleSingleFuel(); } else if (die1 == 3 & die2 == 3 & die3 == 3) { sm.PlaySound(sm.sounds[9]); fuelBonus = 2; dialogHandler.RolledTripleDoubleFuel(); } else if ((die1 == 1 | die1 == 4) & (die2 == 1 | die2 == 4) & (die3 == 1 | die3 == 4)) { sm.PlaySound(sm.sounds[5]); RolledTripleNothing = true; dialogHandler.RolledTripleNothing(); } else { dialogHandler.UpdateDialog(diceFaceNames[die1], diceFaceNames[die2], diceFaceNames[die3], false); } sliderHandler.UpdateSliders(die1, die2, die3, radiationBonus, fuelBonus); }