public void UIVolumeSetToMin(SliderBarSetToMinValueEvent e, UIVolumeSliderBarNode uiVolumeSliderBarNode, [JoinAll] SoundListenerNode listener)
 {
     this.SetSoundVolume(SoundType.UI, listener.soundListenerResources.Resources.UIMixer, uiVolumeSliderBarNode.sliderBar.Value, true);
     this.SetSoundVolume(SoundType.UI, SoundSettingsUtils.LAZY_UI_VOLUME_PARAM_KEY, listener.soundListenerResources.Resources.MusicMixer, uiVolumeSliderBarNode.sliderBar.Value, true);
 }
 public void MusicVolumeSetToMin(SliderBarSetToMinValueEvent e, MusicVolumeSliderBarNode musicVolumeSliderBarNode, [JoinAll] SoundListenerNode listener)
 {
     this.SetSoundVolume(SoundType.Music, SoundSettingsUtils.MUSIC_VOLUME_PARAM_KEY, listener.soundListenerResources.Resources.MusicMixer, musicVolumeSliderBarNode.sliderBar.Value, true);
 }
 public void SFXVolumeSetToMin(SliderBarSetToMinValueEvent e, SFXVolumeSliderBarNode sfxVolumeSliderBarNode, [JoinAll] SoundListenerNode listener)
 {
     this.SetSoundVolume(SoundType.SFX, listener.soundListenerResources.Resources.SfxMixer, sfxVolumeSliderBarNode.sliderBar.Value, true);
 }
 public void OnMinMouseSensivitySliderBar(SliderBarSetToMinValueEvent e, MouseSensivitySliderBarNode mouseSensivitySliderBar, [JoinAll] SingleNode <GameMouseSettingsComponent> settings)
 {
     settings.component.MouseSensivity = mouseSensivitySliderBar.sliderBar.Value;
     base.ScheduleEvent(new SettingsChangedEvent <GameMouseSettingsComponent>(settings.component), settings);
 }