private IEnumerator BeforePlayerTurn() { if (firstTurn) { firstTurn = false; } else { experience.Increase(); yield return(new WaitForSecondsRealtime(0.2f)); } if (experience.Value == expForLvlUp) { yield return(LvlUp()); } yield return(death.SetValue(list.Count)); if (death.Value >= countForDeath) { yield return(Death()); yield break; } nextCircle = CreateCircle(); }
public void SetupHUD(Monster monster) { m_pMonster = monster; nameText.text = "Name: " + monster.MonsterBase.Name; levelText.text = "Lvl: " + monster.Level; healthSliderBar.SetValue((float)monster.CurrentHealth / monster.MaxHealth); energySliderBar.SetValue((float)monster.CurrentEnergy / monster.MaxEnergy); healthText.text = monster.CurrentHealth + "/" + monster.MaxHealth; energyText.text = monster.CurrentEnergy + "/" + monster.MaxEnergy; statusImages = new Dictionary <ConditionID, Image>() { { ConditionID.Poison, poisonImage }, { ConditionID.Sleep, sleepImage }, { ConditionID.Paralyze, paralyzeImage }, { ConditionID.Freeze, freezeImage }, { ConditionID.Confusion, confusionImage }, { ConditionID.Burn, burnImage }, { ConditionID.Drown, drownImage }, { ConditionID.Stun, stunImage }, { ConditionID.KnockBack, knockbackImage }, { ConditionID.Blind, blindImage }, { ConditionID.Unconscious, unconsciousImage } }; SetStatusIcons(); m_pMonster.OnStatusChanged += SetStatusIcons; }
private IEnumerator LvlUp() { lvlUpEffect.Play(); yield return(experience.SetValue(0)); expForLvlUp = (int)(expForLvlUp * 1.2); experience.SetMaxValue(expForLvlUp); purposes.Dequeue().dissolveEvent.Invoke(); for (var i = 0; i < list.Count; i++) { if (list.InnerList[i].Digit == DigitCap) { yield return(list.ChangeValue(i, DigitCap / 2)); } } DigitCap++; yield return(new WaitForSecondsRealtime(1.3f)); yield return(CollapseSum()); }