// Use this for initialization private void Start() { m_heatSlider = gameObject.AddComponent<Slider>(); m_heatSlider.CreateSlider("Heat - ", new Rect(Screen.width - 190, (Screen.height - 65), 100, 30), new Rect(Screen.width - 100, (Screen.height - 60), 100, 30), 100); m_pressureSlider = gameObject.AddComponent<Slider>(); m_pressureSlider.CreateSlider("Pressure - ", new Rect(Screen.width - 190, (Screen.height - 35), 100, 30), new Rect(Screen.width - 100, (Screen.height - 30), 100, 30), 100); m_heatSlider.PropertyChanged += new PropertyChangedEventHandler(EventHandler); }