Example #1
0
    public void OnDrag(PointerEventData eventData)
    {
        Vector2 localPointerPosition;

        RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, eventData.position, eventData.pressEventCamera, out localPointerPosition);

        float offsetX = localPointerPosition.x;
        float diff    = localPointerPosition.x - rect.sizeDelta.x;

        switch (drag_mode)
        {
        case DRAG_MODE.LEFT:
            rect.anchoredPosition = new Vector2(rect.anchoredPosition.x + offsetX, rect.anchoredPosition.y);
            rect.sizeDelta        = new Vector2(rect.sizeDelta.x - offsetX, rect.sizeDelta.y);
            break;

        case DRAG_MODE.RIGHT:
            rect.sizeDelta = new Vector2(offsetX, rect.sizeDelta.y);
            break;

        case DRAG_MODE.NONE:
            break;

        default:
            break;
        }

        startTime = SlicerLibrary.ConvertPointToTime(rect.anchoredPosition.x, slicer.waveViz);
        endTime   = SlicerLibrary.ConvertPointToTime(rect.anchoredPosition.x + rect.sizeDelta.x, slicer.waveViz);
    }
Example #2
0
    public void Slice()
    {
        AudioClipUtils audioClip = waveViz.GetAudioClip();
        AudioClip      clip      = audioClip.GetAudioClip();

        // データ取得を書く

        sliceTimes = GetSliceTimes(audioClip);
        //List<float> sliceTimes = new List<float> { 0, 3, 5 };

        List <float> slicePoints = SlicerLibrary.ConvertTimeToPoint(sliceTimes, waveViz);

        for (int i = 0; i < slicePoints.Count - 1; i++)
        {
            if (slicePoints[i + 1] > waveViz.GetWidth())
            {
                break;
            }

            GameObject  slicedBlockObject = Instantiate(slicedBlockPrefab, Vector2.zero, Quaternion.identity, waveViz.contentRect.transform);
            SlicedBlock slicedBlock       = slicedBlockObject.GetComponent <SlicedBlock>();
            slicedBlock.slicer = this;
            slicedBlock.SetPosition(slicePoints[i], slicePoints[i + 1]);
            slicedBlock.OnPlayClick.AddListener(waveViz.Play);

            slicedBlocks.Add(slicedBlock);
        }
    }
Example #3
0
    public void SetPosition(float startX, float endX)
    {
        rect.pivot            = Vector2.zero;
        rect.anchoredPosition = new Vector2(startX, 0);
        rect.sizeDelta        = new Vector2(endX - startX, 0);

        startTime = SlicerLibrary.ConvertPointToTime(rect.anchoredPosition.x, slicer.waveViz);
        endTime   = SlicerLibrary.ConvertPointToTime(rect.anchoredPosition.x + rect.sizeDelta.x, slicer.waveViz);
    }
Example #4
0
    public void OnWaveVisualizerWidthChanged(int width)
    {
        //すべて元どおりにしてしまう。 本来は残っているものだけを拡大縮小すべきだが...
        List <float> slicePoints = SlicerLibrary.ConvertTimeToPoint(sliceTimes, waveViz);

        for (int i = 0; i < slicePoints.Count - 1; i++)
        {
            if (slicePoints[i + 1] > waveViz.GetWidth())
            {
                break;
            }

            slicedBlocks[i].SetPosition(slicePoints[i], slicePoints[i + 1]);
        }
    }