Example #1
0
        public FluteOfRenewal()
            : base()
        {
            Slayer = SlayerGroup.RandomSuperSlayerAOS();

            ReplenishesCharges = true;
        }
Example #2
0
 public BlackthornsKryss()
     : base()
 {
     Hue    = 0x5E5;
     Slayer = SlayerGroup.RandomSuperSlayerAOS();
     Attributes.WeaponSpeed        = 25;
     Attributes.WeaponDamage       = 50;
     WeaponAttributes.UseBestSkill = 1;
     WeaponAttributes.HitLeechHits = 22;
 }
Example #3
0
 public SwordOfJustice()
     : base()
 {
     Hue    = 0x47E;
     Slayer = SlayerGroup.RandomSuperSlayerAOS();
     Attributes.SpellChanneling      = 1;
     Attributes.CastSpeed            = -1;
     Attributes.WeaponDamage         = 50;
     Attributes.Luck                 = 100;
     WeaponAttributes.UseBestSkill   = 1;
     WeaponAttributes.HitLowerAttack = 60;
 }
Example #4
0
 public GeoffreysAxe()
     : base()
 {
     Hue    = 0x21;
     Slayer = SlayerGroup.RandomSuperSlayerAOS();
     Attributes.BonusStr              = 10;
     Attributes.AttackChance          = 15;
     Attributes.WeaponDamage          = 40;
     Attributes.Luck                  = 150;
     WeaponAttributes.ResistFireBonus = 10;
     WeaponAttributes.UseBestSkill    = 1;
     WeaponAttributes.HitLowerAttack  = 60;
 }