/// <summary> /// Unload contents /// </summary> public override void UnloadContent() { if (TarnishTexture != null) { TarnishTexture.Dispose(); } if (CubeTexture != null) { CubeTexture.Dispose(); } if (Cube != null) { Cube.Dispose(); } if (Sphere != null) { Sphere.Dispose(); } if (Skybox != null) { Skybox.Dispose(); } if (Reflection != null) { Reflection.Dispose(); } }
public void Dispose() { chunkThread.Abort(); chunkThread = null; foreach (var entity in loadedEntities) { DestroyEntity(entity); } ClearUpEntities(); loadedEntities.Clear(); loadedEntities = null; player = null; foreach (var loadedChunk in loadedChunks) { loadedChunk.Dispose(); } loadedChunks.Clear(); loadedChunks = null; chunksToUpdate.Clear(); chunksToUpdate = null; chunksToKeep.Clear(); chunksToKeep = null; newChunks.Clear(); newChunks = null; //DONT MANUALLY DISPOSE ASSETS //Chunk.ChunkMaterial?.Dispose(); //Chunk.ChunkWaterMaterial?.Dispose(); //loadingScreenTexture.Dispose(); //loadingScreenTextureDickJoke.Dispose(); //TexturePack.Dispose(); Skybox.Dispose(); World.instance = null; GC.Collect(); }