void Start()
    {
        Debug.Log("SceneManagement Init ");
        skySystem      = new SkySystem();
        weatherSystems = GameObject.FindObjectsOfType <ManagedWeatherSystem> ();
        for (int i = 0; i < weatherSystems.Length; ++i)
        {
            weatherSystems[i].weatherIndex = i;
        }
        Build();

        ApplyWeathers();
    }
Example #2
0
 protected virtual void OnAwake()
 {
     InitGlobalShaders();
     _skySystem = new SkySystem();
 }