void Start() { Debug.Log("SceneManagement Init "); skySystem = new SkySystem(); weatherSystems = GameObject.FindObjectsOfType <ManagedWeatherSystem> (); for (int i = 0; i < weatherSystems.Length; ++i) { weatherSystems[i].weatherIndex = i; } Build(); ApplyWeathers(); }
protected virtual void OnAwake() { InitGlobalShaders(); _skySystem = new SkySystem(); }