/// <summary> /// /// </summary> internal static void DisposeStates() { Default.Dispose(); Readonly.Dispose(); None.Dispose(); LightMark.Dispose(); LightPass.Dispose(); Sky.Dispose(); }
public void Dispose() { activePipeline.Dispose(); foreach (Renderer3D renderer in Renderer3Ds.Values) { renderer.Dispose(); } foreach (Renderer2D renderer in Renderer2Ds.Values) { renderer.Dispose(); } Sky.Dispose(); GManager.CleanUpFinal(); }
public void Dispose() { _Sky.Dispose(); }