Example #1
0
 void Start()
 {
     audio = GetComponent <AudioSource>();
     BloodSplatter.SetActive(false);
     SkullDeath.SetActive(false);
     test = Mathf.Round(5.5f);
 }
Example #2
0
    void OnTriggerExit2D(Collider2D other)
    {
        GameObject Enemy      = GameObject.FindWithTag("Enemy");
        Transform  EnemyTrans = Enemy.transform;

        if (other.gameObject.tag == "Enemy" && EnemyTrans.position.y > PlayerTrans.position.y)
        {
            Renderer Rend;
            Rend         = GetComponent <Renderer>();
            Rend.enabled = false;
            audio.PlayOneShot(KilledByEnemy);
            SkullDeath.SetActive(true);
            gameObject.GetComponent <SpriteTrail>().enabled = (false);
            StartCoroutine(GameOver());
        }
    }