void Start() { audio = GetComponent <AudioSource>(); BloodSplatter.SetActive(false); SkullDeath.SetActive(false); test = Mathf.Round(5.5f); }
void OnTriggerExit2D(Collider2D other) { GameObject Enemy = GameObject.FindWithTag("Enemy"); Transform EnemyTrans = Enemy.transform; if (other.gameObject.tag == "Enemy" && EnemyTrans.position.y > PlayerTrans.position.y) { Renderer Rend; Rend = GetComponent <Renderer>(); Rend.enabled = false; audio.PlayOneShot(KilledByEnemy); SkullDeath.SetActive(true); gameObject.GetComponent <SpriteTrail>().enabled = (false); StartCoroutine(GameOver()); } }