Example #1
0
 /// <summary>
 /// Draws the ground shadow.
 /// </summary>
 public void DrawGroundShadow()
 {
     Effect.ApplyAllMatrixVariables();
     Skinning.ApplyEffect(Effect.EffectFile);
     RenderContext.DeviceManager.Device.ImmediateContext.InputAssembler.SetVertexBuffers(0,
                                                                                         new VertexBufferBinding(BufferManager.VertexBuffer, BasicInputLayout.SizeInBytes, 0));
     RenderContext.DeviceManager.Device.ImmediateContext.InputAssembler.SetIndexBuffer(
         BufferManager.IndexBuffer, Format.R32_UInt, 0);
     RenderContext.DeviceManager.Device.ImmediateContext.InputAssembler.InputLayout       = BufferManager.VertexLayout;
     RenderContext.DeviceManager.Device.ImmediateContext.InputAssembler.PrimitiveTopology =
         PrimitiveTopology.TriangleList;
     SubsetManager.DrawGroundShadow();
 }