Example #1
0
    protected void Test()
    {
        if (isInit == true)
        {
            return;
        }
        isInit = true;
        SkinnedMeshCombine combine = new SkinnedMeshCombine();

        combine.Combine(this.gameObject.AddComponent <SkinnedMeshRenderer>(),
                        null,
                        this.gameObject.GetComponentsInChildren <SkinnedMeshRenderer>(),
                        new string[] { "_MainTex", "_BumpMap" },
                        new Material(Shader.Find("Mobile/Bumped Diffuse")),
                        1024,
                        512,
                        true);
    }