protected void Test() { if (isInit == true) { return; } isInit = true; SkinnedMeshCombine combine = new SkinnedMeshCombine(); combine.Combine(this.gameObject.AddComponent <SkinnedMeshRenderer>(), null, this.gameObject.GetComponentsInChildren <SkinnedMeshRenderer>(), new string[] { "_MainTex", "_BumpMap" }, new Material(Shader.Find("Mobile/Bumped Diffuse")), 1024, 512, true); }