public Character() { _class = CharacterEnums.CharacterClass.Explorer; _race = CharacterEnums.CharacterRace.Human; _gender = CharacterEnums.Genders.Female; _skinColor = CharacterEnums.SkinColors.Fair; _skinType = CharacterEnums.SkinType.Flesh; _hairColor = CharacterEnums.HairColors.Black; _eyeColor = CharacterEnums.EyeColors.Brown; _build = CharacterEnums.BodyBuild.Medium; _koCount = new Tuple<int, DateTime>(0, DateTime.Now); _actionState = CharacterActionState.None; _stanceState = CharacterStanceState.Standing; _primaryLanguage = CharacterEnums.Languages.Common; KnownLanguages = new HashSet<Languages>(); KnownLanguages.Add(_primaryLanguage); FirstName = ""; LastName = ""; Description = ""; Age = 17; //Do we want an age? And are we going to advance it every in game year? We'll need a birthdate for this. Weight = 180; //pounds or kilos? Height = 70; //inches or centimeters? Location = "A1"; InCombat = false; LastCombatTime = DateTime.MinValue.ToUniversalTime(); IsNPC = false; Leveled = false; MainHand = "WIELD_RIGHT"; NextLevelExperience = 300; Level = 1; Experience = 0; PointsToSpend = 0; Inventory = new Inventory(); Equipment = new Equipment(); Bonuses = new StatBonuses(); Inventory.playerID = this.ID; Equipment.playerID = this.ID; Attributes = new Dictionary<string, Attribute>(); Attributes.Add("Hitpoints", new Attribute(150, "Hitpoints", 150, 0.1, 1)); Attributes.Add("Dexterity", new Attribute(10, "Dexterity", 5, 0, 1)); Attributes.Add("Strength", new Attribute(10, "Strength", 5, 0, 1)); Attributes.Add("Intelligence", new Attribute(10, "Intelligence", 5, 0, 1)); Attributes.Add("Endurance", new Attribute(10, "Endurance", 5, 0, 1)); Attributes.Add("Charisma", new Attribute(10, "Charisma", 5, 0, 1)); SubAttributes = new Dictionary<string, double>(); SubAttributes.Add("Agility", 1); SubAttributes.Add("Toughness", 1); SubAttributes.Add("Cunning", 1); SubAttributes.Add("Wisdom", 1); SubAttributes.Add("Leadership", 1); }
protected virtual void RenderParts(Entity p) { SkinType skinType = p.SkinType; ModelSet model = skinType == SkinType.Type64x64Slim ? SetSlim : (skinType == SkinType.Type64x64 ? Set64 : Set); DrawRotate(-p.HeadXRadians, 0, 0, model.Head, true); DrawPart(model.Torso); DrawRotate(p.anim.leftLegX, 0, p.anim.leftLegZ, model.LeftLeg, false); DrawRotate(p.anim.rightLegX, 0, p.anim.rightLegZ, model.RightLeg, false); Rotate = RotateOrder.XZY; DrawRotate(p.anim.leftArmX, 0, p.anim.leftArmZ, model.LeftArm, false); DrawRotate(p.anim.rightArmX, 0, p.anim.rightArmZ, model.RightArm, false); Rotate = RotateOrder.ZYX; UpdateVB(); game.Graphics.AlphaTest = true; index = 0; if (skinType != SkinType.Type64x32) { DrawPart(model.TorsoLayer); DrawRotate(p.anim.leftLegX, 0, p.anim.leftLegZ, model.LeftLegLayer, false); DrawRotate(p.anim.rightLegX, 0, p.anim.rightLegZ, model.RightLegLayer, false); Rotate = RotateOrder.XZY; DrawRotate(p.anim.leftArmX, 0, p.anim.leftArmZ, model.LeftArmLayer, false); DrawRotate(p.anim.rightArmX, 0, p.anim.rightArmZ, model.RightArmLayer, false); Rotate = RotateOrder.ZYX; } DrawRotate(-p.HeadXRadians, 0, 0, model.Hat, true); UpdateVB(); }
/// <summary> /// 将程序集中嵌入的指定皮肤释放到指定的路径下,成功即返回全路径,失败则返回空字符串string.Empty /// </summary> /// <param name="runPath"></param> /// <param name="skin"></param> /// <returns></returns> public static string ExtractToFile(string runPath, SkinType skin) { if (!Directory.Exists(runPath)) { return(string.Empty); } if (!runPath.EndsWith("\\")) { runPath += "\\"; } string skinFile = runPath + skin.ToString() + ".ssk"; try { Assembly ass = Assembly.LoadFrom("Resources.dll"); using (Stream s = ass.GetManifestResourceStream(@"KellControls.Resources.Resources.Skin." + skin.ToString() + ".ssk")) { using (FileStream fs = new FileStream(skinFile, FileMode.Create, FileAccess.Write)) { s.CopyTo(fs); fs.Flush(); } } return(skinFile); } catch { if (File.Exists(skinFile)) { File.Delete(skinFile); } return(string.Empty); } }
internal static ISkin Generate(SkinType type) { switch (type) { case SkinType.Vanilla: return(new VanillaSkin()); case SkinType.MIACApp: return(new MIACAppSkin()); case SkinType.Bunny: return(new BunnySkin()); case SkinType.Cat: return(new CatSkin()); case SkinType.Cashflow: return(new CashFlowSkin()); case SkinType.Proposal: return(new ProposalSkin()); default: throw new InvalidOperationException("Cannot find this type of skin"); } }
protected override void DrawModel(Player p) { int texId = p.PlayerTextureId <= 0 ? cache.HumanoidTexId : p.PlayerTextureId; graphics.BindTexture(texId); graphics.AlphaTest = false; SkinType skinType = p.SkinType; _64x64 = skinType != SkinType.Type64x32; DrawHeadRotate(0, 13 / 16f, 0, -p.PitchRadians, 0, 0, Head); DrawPart(Torso); DrawRotate(0, 6 / 16f, 0, p.anim.legXRot, 0, 0, LeftLeg); DrawRotate(0, 6 / 16f, 0, -p.anim.legXRot, 0, 0, RightLeg); Rotate = RotateOrder.XZY; DrawRotate(-3 / 16f, 11 / 16f, 0, p.anim.leftXRot, 0, p.anim.leftZRot, LeftArm); DrawRotate(3 / 16f, 11 / 16f, 0, p.anim.rightXRot, 0, p.anim.rightZRot, RightArm); Rotate = RotateOrder.ZYX; graphics.UpdateDynamicIndexedVb(DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4); graphics.AlphaTest = true; index = 0; DrawHeadRotate(0, 13f / 16f, 0, -p.PitchRadians, 0, 0, Hat); graphics.UpdateDynamicIndexedVb(DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4); }
// GET: SkinType/Details/5 public ActionResult Details(string id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } SkinType skinType = db.SkinType.Find(id); var question = from m in db.Question select m; if (!String.IsNullOrEmpty(id)) { question = question.Where(s => s.SkinId.Equals(id)); } DetailModelView detailModelView = new DetailModelView(); detailModelView.Question = question.ToList(); detailModelView.SkinType = skinType; if (skinType == null) { return(HttpNotFound()); } return(View(detailModelView)); }
protected override void DrawModel(Player p) { int texId = p.PlayerTextureId <= 0 ? cache.HumanoidTexId : p.PlayerTextureId; graphics.BindTexture(texId); graphics.AlphaTest = false; SkinType skinType = p.SkinType; _64x64 = skinType != SkinType.Type64x32; ModelSet model = skinType == SkinType.Type64x64Slim ? SetSlim : Set; DrawHeadRotate(0, 24 / 16f, 0, -p.PitchRadians, 0, 0, model.Head); DrawPart(model.Torso); DrawRotate(0, 12 / 16f, 0, p.anim.legXRot, 0, 0, model.LeftLeg); DrawRotate(0, 12 / 16f, 0, -p.anim.legXRot, 0, 0, model.RightLeg); Rotate = RotateOrder.XZY; DrawRotate(-5 / 16f, 22 / 16f, 0, p.anim.leftXRot, 0, p.anim.leftZRot, model.LeftArm); DrawRotate(5 / 16f, 22 / 16f, 0, p.anim.rightXRot, 0, p.anim.rightZRot, model.RightArm); Rotate = RotateOrder.ZYX; graphics.UpdateDynamicIndexedVb(DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4); graphics.AlphaTest = true; index = 0; DrawHeadRotate(0, 24f / 16f, 0, -p.PitchRadians, 0, 0, model.Hat); graphics.UpdateDynamicIndexedVb(DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4); }
private static void SwitchSkin(int t) { byte[] value; switch (t) { case 0: using (BinaryWriter binaryWriter = new BinaryWriter(File.OpenWrite(FilePath))) { binaryWriter.BaseStream.Position = BytePosition; //value = int.Parse(InjectionCodes[0], System.Globalization.NumberStyles.HexNumber); value = StringToByteArray(InjectionCodes[1]); binaryWriter.Write(value); binaryWriter.Flush(); binaryWriter.Close(); } Skin = SkinType.Light; break; case 1: using (BinaryWriter binaryWriter = new BinaryWriter(File.OpenWrite(FilePath))) { binaryWriter.BaseStream.Position = BytePosition; //value = int.Parse(InjectionCodes[1], System.Globalization.NumberStyles.HexNumber); value = StringToByteArray(InjectionCodes[0]); binaryWriter.Write(value); binaryWriter.Flush(); binaryWriter.Close(); } Skin = SkinType.Dark; break; } }
public void ChangeSkin(SkinType skinType) { switch (skinType) { case SkinType.Simple: { Debug.Log("Resources skin selected"); UseTexturesFromResources(); break; } case SkinType.Bundles: { Debug.Log("Bundles skin selected"); if(Bundles.Initialized) { UseTexturesFromBundle(); } else { Debug.Log("Cant load bundle. Check bundles directory location"); UseTexturesFromResources(); } break; } case SkinType.Generated: { Debug.Log("Generated textures skin selected"); GenerateTextures(); break; } default: throw new ArgumentOutOfRangeException(); } }
public async Task SeedAsync(ApplicationDbContext dbContext, IServiceProvider serviceProvider) { if (!dbContext.SkinTypes.Any()) { var skinTypesData = JsonConvert .DeserializeObject <List <SkinTypeDto> >(File.ReadAllText(GlobalConstants.SkinTypeSeederPath)) .ToList(); List <SkinType> skinTypes = new List <SkinType>(); foreach (var currentSkinTypeData in skinTypesData) { var skinType = new SkinType() { Name = currentSkinTypeData.Name, Description = currentSkinTypeData.Description, }; skinTypes.Add(skinType); } await dbContext.SkinTypes.AddRangeAsync(skinTypes); await dbContext.SaveChangesAsync(); } }
public Player(Game game) : base(game) { this.game = game; StepSize = 0.5f; SkinType = game.DefaultPlayerSkinType; SetModel("humanoid"); }
public Character() { _class = CharacterEnums.CharacterClass.Explorer; _race = CharacterEnums.CharacterRace.Human; _gender = CharacterEnums.Genders.Female; _skinColor = CharacterEnums.SkinColors.Fair; _skinType = CharacterEnums.SkinType.Flesh; _hairColor = CharacterEnums.HairColors.Black; _eyeColor = CharacterEnums.EyeColors.Brown; _build = CharacterEnums.BodyBuild.Medium; _koCount = new Tuple <int, DateTime>(0, DateTime.Now); _actionState = CharacterActionState.None; _stanceState = CharacterStanceState.Standing; _primaryLanguage = CharacterEnums.Languages.Common; KnownLanguages = new HashSet <Languages>(); KnownLanguages.Add(_primaryLanguage); FirstName = ""; LastName = ""; Description = ""; Age = 17; //Do we want an age? And are we going to advance it every in game year? We'll need a birthdate for this. Weight = 180; //pounds or kilos? Height = 70; //inches or centimeters? Location = "A1"; InCombat = false; LastCombatTime = DateTime.MinValue.ToUniversalTime(); IsNPC = false; Leveled = false; MainHand = "WIELD_RIGHT"; NextLevelExperience = 300; Level = 1; Experience = 0; PointsToSpend = 0; Inventory = new Inventory(); Equipment = new Equipment(); Bonuses = new StatBonuses(); Inventory.playerID = this.ID; Equipment.playerID = this.ID; Attributes = new Dictionary <string, Attribute>(); Attributes.Add("Hitpoints", new Attribute(150, "Hitpoints", 150, 0.1, 1)); Attributes.Add("Dexterity", new Attribute(10, "Dexterity", 5, 0, 1)); Attributes.Add("Strength", new Attribute(10, "Strength", 5, 0, 1)); Attributes.Add("Intelligence", new Attribute(10, "Intelligence", 5, 0, 1)); Attributes.Add("Endurance", new Attribute(10, "Endurance", 5, 0, 1)); Attributes.Add("Charisma", new Attribute(10, "Charisma", 5, 0, 1)); SubAttributes = new Dictionary <string, double>(); SubAttributes.Add("Agility", 1); SubAttributes.Add("Toughness", 1); SubAttributes.Add("Cunning", 1); SubAttributes.Add("Wisdom", 1); SubAttributes.Add("Leadership", 1); }
public static void Apply(Skin skin, SkinType skinType) { bool flag = skinType == SkinType.Weapons; if (flag) { Dictionary <ushort, int> itemSkins = OptimizationVariables.MainPlayer.channel.owner.itemSkins; bool flag2 = itemSkins == null; if (!flag2) { ushort inventoryItemID = Provider.provider.economyService.getInventoryItemID(skin.ID); SkinOptions.SkinConfig.WeaponSkins.Clear(); bool flag3 = itemSkins.TryGetValue(inventoryItemID, out int num); if (flag3) { itemSkins[inventoryItemID] = skin.ID; } else { itemSkins.Add(inventoryItemID, skin.ID); } OptimizationVariables.MainPlayer.equipment.applySkinVisual(); OptimizationVariables.MainPlayer.equipment.applyMythicVisual(); foreach (KeyValuePair <ushort, int> keyValuePair in itemSkins) { SkinOptions.SkinConfig.WeaponSkins.Add(new WeaponSave(keyValuePair.Key, keyValuePair.Value)); } } } else { SkinsUtilities.ApplyClothing(skin, skinType); } }
static void SwitchSkin(int t) { switch (t) { case 0: using (BinaryWriter binaryWriter = new BinaryWriter((Stream)File.OpenWrite(FilePath))) { binaryWriter.BaseStream.Position = (long)BytePosition; binaryWriter.Write(InjectionCodes[0]); binaryWriter.Flush(); binaryWriter.Close(); } Skin = SkinType.Light; break; case 1: using (BinaryWriter binaryWriter = new BinaryWriter((Stream)File.OpenWrite(FilePath))) { binaryWriter.BaseStream.Position = (long)BytePosition; binaryWriter.Write(InjectionCodes[1]); binaryWriter.Flush(); binaryWriter.Close(); } Skin = SkinType.Dark; break; } }
protected void CheckSkin() { DownloadedItem item; game.AsyncDownloader.TryGetItem( SkinIdentifier, out item ); if( item != null && item.Data != null ) { Bitmap bmp = (Bitmap)item.Data; game.Graphics.DeleteTexture( ref PlayerTextureId ); if( !FastBitmap.CheckFormat( bmp.PixelFormat ) ) game.Drawer2D.ConvertTo32Bpp( ref bmp ); try { SkinType = Utils.GetSkinType( bmp ); PlayerTextureId = game.Graphics.CreateTexture( bmp ); MobTextureId = -1; // Custom mob textures. if( Utils.IsUrlPrefix( SkinName ) && item.TimeAdded > lastModelChange ) MobTextureId = PlayerTextureId; RenderHat = HasHat( bmp, SkinType ); } catch( NotSupportedException ) { ResetSkin( bmp ); } bmp.Dispose(); } }
static void SetSkin(SkinType skin) { switch (skin) { case SkinType.Light: using (BinaryWriter binaryWriter = new BinaryWriter((Stream)File.OpenWrite(FilePath))) { binaryWriter.BaseStream.Position = (long)BytePosition; binaryWriter.Write(bytes[0]); binaryWriter.Flush(); binaryWriter.Close(); } Skin = SkinType.Dark; break; case SkinType.Dark: using (BinaryWriter binaryWriter = new BinaryWriter((Stream)File.OpenWrite(FilePath))) { binaryWriter.BaseStream.Position = (long)BytePosition; binaryWriter.Write(bytes[1]); binaryWriter.Flush(); binaryWriter.Close(); } Skin = SkinType.Light; break; } }
private void Update() { MainRenderer.RendererEnable = false; int index = transform.GetSiblingIndex(); var noteData = !(Beatmap is null) && index < Beatmap.Notes.Count ? Beatmap.Notes[index] : null; if (noteData is null || noteData._SpeedOnDrop < 0f) { gameObject.SetActive(false); return; } SkinType type = noteData.Duration > FLOAT_GAP && MusicTime < noteData.Time + noteData.Duration ? SkinType.HoldLuminous : SkinType.NoteLuminous; Duration = type == SkinType.NoteLuminous ? LuminousDuration_Tap : LuminousDuration_Hold; MainRenderer.Type = type; if (MusicPlaying && GetLumActive(noteData)) { // Active Update_Movement(noteData, noteData.Duration <= FLOAT_GAP, type); } else { // Inactive gameObject.SetActive(false); } }
public static void LoadSkin(SkinType skinType) { if (defaultSkin == null) { CopyDefaultSkin(); } if (compactSkin == null) { CopyCompactSkin(); } if (transparentSkin == null) { CopyTransparentSkin(); } switch (skinType) { case SkinType.Default: skin = defaultSkin; break; case SkinType.MechJeb1: skin = AssetBase.GetGUISkin("KSP window 2"); break; case SkinType.Compact: skin = compactSkin; break; } }
public GameSettings() { ROWS = 6; COLUMNS = 7; SLOW_DROP_SPEED = 0.1f; NORMAL_DROP_SPEED = 1.5f; HIGH_DROP_SPEED = 3f; STONE_NUMBER = 21; RED_PLAYER = 1; YELLOW_PLAYER = 2; MEDIAPATH = "..\\..\\Content\\"; TITLEPIC = "title.tga"; GAMEPIC = "background_2.tga"; STARTING_PLAYER = RED_PLAYER; AI_STRENGTH = DIFFICULTY.Easy; PLAYER_RED_NAME = "Player 1"; PLAYER_YELLOW_NAME = "Player 2"; IP = "music-pc"; Port = 11000; ballPath = ""; this.GfxSkin = SkinType.Classic; //SetGfxSkin(SkinType.Classic); }
/// <summary> /// /// </summary> /// <param name="skin"></param> /// <returns></returns> public static ResourceDictionary GetSkin(SkinType skin) { return(new ResourceDictionary { Source = new Uri($"pack://application:,,,/PersianToolkit;component/Themes/Skin{skin.ToString()}.xaml") }); }
public static void LoadSkin(SkinType skinType) { if (defaultSkin == null) { CopyDefaultSkin(); } if (compactSkin == null) { CopyCompactSkin(); } if (transparentSkin == null) { CopyTransparentSkin(); } switch (skinType) { case SkinType.Default: skin = defaultSkin; break; case SkinType.Compact: skin = compactSkin; break; } }
internal void UnselectOtherSkins(int lastSelected, SkinType skinType) { switch (skinType) { case SkinType.Wolfie: for (var i = 0; i < wolfieSkins.Length; i++) { if (i == lastSelected) { continue; } wolfieSkins[i].GetComponent <CustomizationButtonScript>().SelectingUiChange(false); } break; case SkinType.Background: for (var i = 0; i < backgroundSkins.Length; i++) { if (i == lastSelected) { continue; } backgroundSkins[i].GetComponent <CustomizationButtonScript>().SelectingUiChange(false); } break; default: throw new ArgumentOutOfRangeException(nameof(skinType), skinType, null); } }
private static async Task <SkinType> AddSkinTypesToDbAsync(ApplicationDbContext db) { var firstSkinType = new SkinType() { Id = Guid.NewGuid().ToString(), Name = "Dry" }; var secondSkinType = new SkinType() { Id = Guid.NewGuid().ToString(), Name = "Oily" }; var thirdSkinType = new SkinType() { Id = Guid.NewGuid().ToString(), Name = "Sensitive" }; await db.SkinTypes.AddAsync(firstSkinType); await db.SkinTypes.AddAsync(secondSkinType); await db.SkinTypes.AddAsync(thirdSkinType); await db.SaveChangesAsync(); return(firstSkinType); }
internal void UpdateSkin(SkinType skin) { var skins0 = Resources.MergedDictionaries[0]; skins0.MergedDictionaries.Clear(); skins0.MergedDictionaries.Add(ResourceHelper.GetSkin(skin)); skins0.MergedDictionaries.Add(ResourceHelper.GetSkin(typeof(App).Assembly, "Resources/Themes", skin)); var skins1 = Resources.MergedDictionaries[1]; skins1.MergedDictionaries.Clear(); skins1.MergedDictionaries.Add(new ResourceDictionary { Source = new Uri("pack://application:,,,/HandyControl;component/Themes/Theme.xaml") }); skins1.MergedDictionaries.Add(new ResourceDictionary { Source = new Uri("pack://application:,,,/HandyControlDemo;component/Resources/Themes/Theme.xaml") }); Current.MainWindow?.OnApplyTemplate(); Resources.MergedDictionaries.Clear(); Resources.MergedDictionaries.Add(new ResourceDictionary { Source = new Uri($"pack://application:,,,/HandyControl;component/Themes/Skin{skin.ToString()}.xaml") }); Resources.MergedDictionaries.Add(new ResourceDictionary { Source = new Uri("pack://application:,,,/HandyControl;component/Themes/Theme.xaml") }); }
protected override void RenderParts(Entity p) { HumanoidModel human = (HumanoidModel)game.ModelCache.Models[0].Instance; vertices = human.vertices; // If user changes option while game is running if (classicArms != game.ClassicArmModel) { classicArms = game.ClassicArmModel; SetTranslationMatrix(); } SkinType skinType = p.SkinType; ModelSet model = skinType == SkinType.Type64x64Slim ? human.SetSlim : (skinType == SkinType.Type64x64 ? human.Set64 : human.Set); game.Graphics.PushMatrix(); game.Graphics.MultiplyMatrix(ref m); Rotate = RotateOrder.YZX; DrawArmPart(model.RightArm); UpdateVB(); if (skinType != SkinType.Type64x32) { index = 0; game.Graphics.AlphaTest = true; DrawArmPart(model.RightArmLayer); UpdateVB(); game.Graphics.AlphaTest = false; } Rotate = RotateOrder.ZYX; game.Graphics.PopMatrix(); }
protected void CheckSkin() { DownloadedItem item; game.AsyncDownloader.TryGetItem( "skin_" + SkinName, out item ); if( item != null && item.Data != null ) { Bitmap bmp = (Bitmap)item.Data; game.Graphics.DeleteTexture( ref PlayerTextureId ); if( !FastBitmap.CheckFormat( bmp.PixelFormat ) ) game.Drawer2D.ConvertTo32Bpp( ref bmp ); try { SkinType = Utils.GetSkinType( bmp ); PlayerTextureId = game.Graphics.CreateTexture( bmp ); MobTextureId = -1; // Custom mob textures. if( Utils.IsUrlPrefix( item.Url ) && item.TimeAdded > lastModelChange ) { MobTextureId = PlayerTextureId; } RenderHat = HasHat( bmp, SkinType ); } catch( NotSupportedException ) { string formatString = "Skin {0} has unsupported dimensions({1}, {2}), reverting to default."; Utils.LogWarning( formatString, SkinName, bmp.Width, bmp.Height ); MobTextureId = -1; PlayerTextureId = -1; SkinType = game.DefaultPlayerSkinType; RenderHat = false; } bmp.Dispose(); } }
protected void CheckSkin() { DownloadedItem item; game.AsyncDownloader.TryGetItem(SkinIdentifier, out item); if (item != null && item.Data != null) { Bitmap bmp = (Bitmap)item.Data; game.Graphics.DeleteTexture(ref PlayerTextureId); if (!FastBitmap.CheckFormat(bmp.PixelFormat)) { game.Drawer2D.ConvertTo32Bpp(ref bmp); } try { SkinType = Utils.GetSkinType(bmp); if (Model is HumanoidModel || Model is ChibiModel) { ClearHat(bmp, SkinType); } PlayerTextureId = game.Graphics.CreateTexture(bmp); MobTextureId = -1; // Custom mob textures. if (Utils.IsUrlPrefix(SkinName, 0) && item.TimeAdded > lastModelChange) { MobTextureId = PlayerTextureId; } } catch (NotSupportedException) { ResetSkin(bmp); } bmp.Dispose(); } }
public BodyPartData(System.IO.BinaryReader reader) { part = (BodyPartPiece)reader.ReadByte(); skinType = (SkinType)reader.ReadByte(); flags = (BodyPartFlags)reader.ReadByte(); partType = (BodyPartType)reader.ReadByte(); }
public static void SetSkin(string skinRoot, int portalId, SkinType skinType, string skinSrc) { var selectedCultureCode = LocaleController.Instance.GetCurrentLocale(portalId).Code; switch (skinRoot) { case "Skins": if (skinType == SkinType.Admin) { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultAdminSkin", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultAdminSkin", skinSrc, true, selectedCultureCode); } } else { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultPortalSkin", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultPortalSkin", skinSrc, true, selectedCultureCode); } } break; case "Containers": if (skinType == SkinType.Admin) { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultAdminContainer", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultAdminContainer", skinSrc, true, selectedCultureCode); } } else { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultPortalContainer", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultPortalContainer", skinSrc, true, selectedCultureCode); } } break; } }
public ActionResult DeleteConfirmed(string id) { SkinType skinType = db.SkinType.Find(id); db.SkinType.Remove(skinType); db.SaveChanges(); return(RedirectToAction("Index")); }
public void UpdateSkin(SkinType skin) { var skin0 = Resources.MergedDictionaries[0]; skin0.MergedDictionaries.Clear(); skin0.MergedDictionaries.Add(ResourceHelper.GetSkin(skin)); Current.MainWindow?.OnApplyTemplate(); }
public async ValueTask SetSkinAsync(SkinType skin) { PlayerInfo.Skin = skin; using var writer = _game.StartRpc(NetId, RpcCalls.SetSkin); Rpc10SetSkin.Serialize(writer, skin); await _game.FinishRpcAsync(writer); }
public Player( Game game ) : base(game) { this.game = game; StepSize = 0.5f; SkinType = game.DefaultPlayerSkinType; SetModel( "humanoid" ); }
/// <summary> /// Deep copy constructor /// </summary> /// <param name="copy"></param> public Character(Character copy) //copy constructor { _class = copy._class; _race = copy._race; _gender = copy._gender; _skinColor = copy._skinColor; _skinType = copy._skinType; _hairColor = copy._hairColor; _eyeColor = copy._eyeColor; _build = copy._build; _koCount = new Tuple <int, DateTime>(0, DateTime.Now); _actionState = CharacterActionState.None; _stanceState = CharacterStanceState.Standing; _primaryLanguage = copy._primaryLanguage; KnownLanguages = new HashSet <Languages>(); foreach (CharacterEnums.Languages lang in copy.KnownLanguages) { KnownLanguages.Add(lang); } FirstName = copy.FirstName; LastName = copy.LastName; Description = copy.Description; Age = copy.Age; //Do we want an age? And are we going to advance it every in game year? Players could be 400+ years old rather quick. Weight = copy.Weight; //pounds or kilos? Height = copy.Height; //inches or centimeters? Location = "A1"; InCombat = false; LastCombatTime = DateTime.MinValue.ToUniversalTime(); IsNPC = false; Leveled = false; NextLevelExperience = 300; Level = 1; Experience = 0; PointsToSpend = 0; MainHand = "WIELD_RIGHT"; Attributes = new Dictionary <string, Attribute>(); foreach (KeyValuePair <string, Attribute> attrib in copy.Attributes) { Attributes.Add(attrib.Key, attrib.Value); } SubAttributes = new Dictionary <string, double>(); foreach (KeyValuePair <string, double> subAttrib in copy.SubAttributes) { SubAttributes.Add(subAttrib.Key, subAttrib.Value); } Inventory = new Inventory(); this.Save(); }
void ResetSkin(Bitmap bmp) { string formatString = "Skin {0} has unsupported dimensions({1}, {2}), reverting to default."; Utils.LogDebug(formatString, SkinName, bmp.Width, bmp.Height); MobTextureId = -1; TextureId = -1; SkinType = game.DefaultPlayerSkinType; }
public Player(Game game) : base(game) { this.game = game; StepSize = 0.5f; SkinType = game.DefaultPlayerSkinType; anim = new AnimatedComponent(game, this); shadow = new ShadowComponent(game, this); SetModel("humanoid"); }
public Player( Game game ) : base(game) { this.game = game; StepSize = 0.5f; SkinType = game.DefaultPlayerSkinType; anim = new AnimatedComponent( game, this ); shadow = new ShadowComponent( game, this ); SetModel( "humanoid" ); }
/// <summary> /// Represents a single skin. /// </summary> /// <param name="id">The skin id.</param> /// <param name="name">The name of the skin.</param> /// <param name="type">The skin type.</param> /// <param name="flags">Additional skin flags.</param> /// <param name="restrictions">Restrictions that apply to the skin.</param> /// <param name="icon">The full icon URL.</param> /// <param name="description">Optional skin description.</param> /// <param name="details">Additional skin details.</param> public Skin(int id, string name, SkinType type, IEnumerable<SkinFlag> flags, IEnumerable<Restriction> restrictions, string icon, string description, SkinDetail details) { Id = id; Name = name; Type = type; Flags = flags; Restrictions = restrictions; Icon = icon; Description = description; Details = details; }
/// <summary> /// Changes the skin. /// </summary> /// <param name="st">The st.</param> public static void ChangeSkin(SkinType st) { System.Reflection.Assembly thisDll = System.Reflection.Assembly.GetExecutingAssembly(); if (se == null) { se = new Sunisoft.IrisSkin.SkinEngine(Application.OpenForms[0], thisDll.GetManifestResourceStream("Fm.Src.Common.SkinProcessor.Skins." + st.ToString() + ".ssk")); se.Active = true; for (int i = 0; i < Application.OpenForms.Count; i++) { se.AddForm(Application.OpenForms[i]); } } else { se.SkinStream = thisDll.GetManifestResourceStream("FT.Commons.SkinProcessor.Skins." + st.ToString() + ".ssk"); se.Active = true; } }
public static void LoadSkin(SkinType skinType) { switch (skinType) { case SkinType.Default: if (defaultSkin == null) CopyDefaultSkin(); skin = defaultSkin; break; case SkinType.MechJeb1: skin = AssetBase.GetGUISkin("KSP window 2"); break; } }
/// <summary> /// Constructs a new instance of UISkinBrowser. /// </summary> /// <param name="Screen">A UIScreen instance that this UISkinBrowser belongs to.</param> /// <param name="Ctrl">A UIControl instance that this UISkinBrowser should be created from.</param> /// <param name="SkinType">The type of skin initially displayed by this UISkinBrowser. 0 = light, 1 = medium, 2 = dark.</param> public UISkinBrowser(UIScreen Screen, UIControl Ctrl, int SkinType, AvatarSex Sex) : base(Ctrl, Screen) { Position = Position + Screen.Position; m_SelectedSkintype = (Elements.SkinType)SkinType; m_Sex = Sex; m_SkinBrowserArrowLeft = new UIButton("SkinBrowserArrowLeft", FileManager.GetTexture((ulong)FileIDs.UIFileIDs.person_edit_skinbrowserarrowleft), Position + new Vector2(5, Size.Y - 70), Screen); m_SkinBrowserArrowLeft.OnButtonClicked += M_SkinBrowserArrowLeft_OnButtonClicked; m_SkinBrowserArrowRight = new UIButton("SkinBrowserArrowRight", FileManager.GetTexture((ulong)FileIDs.UIFileIDs.person_edit_skinbrowserarrowright), Position + new Vector2(Size.X - 45, Size.Y - 70), Screen); m_SkinBrowserArrowRight.OnButtonClicked += M_SkinBrowserArrowRight_OnButtonClicked; }
protected static bool SkinChanged( string SkinRoot, int portalId, SkinType SkinType, string PostedSkinSrc ) { //SkinController objSkins = new SkinController(); SkinInfo objSkinInfo; string strSkinSrc = Null.NullString; objSkinInfo = SkinController.GetSkin( SkinRoot, portalId, SkinType.Admin ); if( objSkinInfo != null ) { strSkinSrc = objSkinInfo.SkinSrc; } if( strSkinSrc == null ) { strSkinSrc = ""; } return strSkinSrc != PostedSkinSrc; }
static unsafe void ClearHat( Bitmap bmp, SkinType skinType ) { using( FastBitmap fastBmp = new FastBitmap( bmp, true, false ) ) { int sizeX = (bmp.Width / 64) * 32; int yScale = skinType == SkinType.Type64x32 ? 32 : 64; int sizeY = (bmp.Height / yScale) * 16; // determine if we actually need filtering for( int y = 0; y < sizeY; y++ ) { int* row = fastBmp.GetRowPtr( y ); row += sizeX; for( int x = 0; x < sizeX; x++ ) { byte alpha = (byte)(row[x] >> 24); if( alpha != 255 ) return; } } // only perform filtering when the entire hat is opaque int fullWhite = FastColour.White.ToArgb(); int fullBlack = FastColour.Black.ToArgb(); for( int y = 0; y < sizeY; y++ ) { int* row = fastBmp.GetRowPtr( y ); row += sizeX; for( int x = 0; x < sizeX; x++ ) { int pixel = row[x]; if( pixel == fullWhite || pixel == fullBlack ) row[x] = 0; } } } }
void ResetSkin( Bitmap bmp ) { string formatString = "Skin {0} has unsupported dimensions({1}, {2}), reverting to default."; Utils.LogDebug( formatString, SkinName, bmp.Width, bmp.Height ); MobTextureId = -1; PlayerTextureId = -1; SkinType = game.DefaultPlayerSkinType; RenderHat = false; }
public void SetGfxSkin(GameSettings.SkinType skinType) { if (skinType == SkinType.Classic) { if (GfxSkin == SkinType.Different) { this.SkinChanged = true; } standPath = MEDIAPATH + "classic\\stand_classic.x"; stoneRedPath = MEDIAPATH + "classic\\stone_red_classic.x"; stoneYellowPath = MEDIAPATH + "classic\\stone_yellow_classic.x"; GfxSkin = SkinType.Classic; } if (skinType == SkinType.Different) { if (GfxSkin == SkinType.Classic) { this.SkinChanged = true; } standPath = MEDIAPATH + "new\\ball.x"; standPath = MEDIAPATH + "new\\stand_different.x"; stoneRedPath = MEDIAPATH + "new\\stone_red_different.x"; stoneYellowPath = MEDIAPATH + "new\\stone_yellow_different.x"; GfxSkin = SkinType.Different; } }
/// <summary> /// Changes this avatar's outfit. /// </summary> public void ChangeOutfit(Outfit Oft, SkinType Type) { Binding[] Bindings; AccessoryMesh = null; AccessoryTexture = null; if (Oft.HandgroupID.FileID != 0) { HandGroup Hag = FileManager.GetHandgroup(Oft.HandgroupID.UniqueID); Appearance LeftHandApr, RightHandApr; switch (Type) { case SkinType.Light: LeftHandApr = FileManager.GetAppearance(Hag.Light.Left.Idle.AppearanceID.UniqueID); RightHandApr = FileManager.GetAppearance(Hag.Light.Right.Idle.AppearanceID.UniqueID); break; case SkinType.Medium: LeftHandApr = FileManager.GetAppearance(Hag.Medium.Left.Idle.AppearanceID.UniqueID); RightHandApr = FileManager.GetAppearance(Hag.Medium.Right.Idle.AppearanceID.UniqueID); break; case SkinType.Dark: LeftHandApr = FileManager.GetAppearance(Hag.Dark.Left.Idle.AppearanceID.UniqueID); RightHandApr = FileManager.GetAppearance(Hag.Dark.Right.Idle.AppearanceID.UniqueID); break; default: LeftHandApr = FileManager.GetAppearance(Hag.Light.Left.Idle.AppearanceID.UniqueID); RightHandApr = FileManager.GetAppearance(Hag.Light.Right.Idle.AppearanceID.UniqueID); break; } Bindings = FileManager.GetBindings(LeftHandApr.BindingIDs); foreach (Binding Bnd in Bindings) { switch (Bnd.Bone) { case "L_HAND": LeftHandMesh = FileManager.GetMesh(Bnd.MeshID.UniqueID); LeftHandTexture = FileManager.GetTexture(Bnd.TextureID.UniqueID); break; } } Bindings = FileManager.GetBindings(RightHandApr.BindingIDs); foreach (Binding Bnd in Bindings) { switch (Bnd.Bone) { case "R_HAND": RightHandMesh = FileManager.GetMesh(Bnd.MeshID.UniqueID); RightHandTexture = FileManager.GetTexture(Bnd.TextureID.UniqueID); break; } } } Appearance Apr; switch (Type) { case SkinType.Light: Apr = FileManager.GetAppearance(Oft.LightAppearance.UniqueID); break; case SkinType.Medium: Apr = FileManager.GetAppearance(Oft.MediumAppearance.UniqueID); break; case SkinType.Dark: Apr = FileManager.GetAppearance(Oft.DarkAppearance.UniqueID); break; default: Apr = FileManager.GetAppearance(Oft.LightAppearance.UniqueID); break; } Bindings = FileManager.GetBindings(Apr.BindingIDs); if(Oft.Region == OutfitRegion.Head) HeadMesh = null; //IMPORTANT: Reset the head mesh before loading a new one. foreach (Binding Bnd in Bindings) { switch (Bnd.Bone) { case "PELVIS": BodyMesh = FileManager.GetMesh(Bnd.MeshID.UniqueID); BodyTexture = FileManager.GetTexture(Bnd.TextureID.UniqueID); break; case "HEAD": if (HeadMesh == null) { HeadMesh = FileManager.GetMesh(Bnd.MeshID.UniqueID); HeadTexture = FileManager.GetTexture(Bnd.TextureID.UniqueID); } else { AccessoryMesh = FileManager.GetMesh(Bnd.MeshID.UniqueID); AccessoryTexture = FileManager.GetTexture(Bnd.TextureID.UniqueID); } break; } } }
public static void SetSkin( string skinRoot, int portalId, SkinType skinType, string skinSrc ) { // remove skin assignment DataProvider.Instance().DeleteSkin(skinRoot, portalId, (int)skinType); // add new skin assignment if specified if (!String.IsNullOrEmpty(skinSrc)) { DataProvider.Instance().AddSkin(skinRoot, portalId, (int)skinType, skinSrc); } }
/// <summary> /// Sets the head for this Sim. /// </summary> /// <param name="Head">The Appearance of the head to set.</param> public void Head(Outfit Head, SkinType Type) { m_Avatar.SetHead(Head, Type); }
public static void SetSkin(string skinRoot, int portalId, SkinType skinType, string skinSrc) { var selectedCultureCode = LocaleController.Instance.GetCurrentLocale(portalId).Code; switch (skinRoot) { case "Skins": if (skinType == SkinType.Admin) { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultAdminSkin", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultAdminSkin", skinSrc, selectedCultureCode); } } else { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultPortalSkin", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultPortalSkin", skinSrc, selectedCultureCode); } } break; case "Containers": if (skinType == SkinType.Admin) { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultAdminContainer", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultAdminContainer", skinSrc, selectedCultureCode); } } else { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultPortalContainer", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultPortalContainer", skinSrc, selectedCultureCode); } } break; } }
public static void LoadSkin(SkinType skinType) { GUI.skin = null; switch (skinType) { case SkinType.Default: if (defaultSkin == null) CopyDefaultSkin(); GUI.skin = defaultSkin; break; case SkinType.KSP: GUI.skin = AssetBase.GetGUISkin("KSP window 2"); break; case SkinType.Compact: if (compactSkin == null) CopyCompactSkin(); GUI.skin = compactSkin; break; } }
static unsafe bool HasHat( Bitmap bmp, SkinType skinType ) { using( FastBitmap fastBmp = new FastBitmap( bmp, true ) ) { int sizeX = (bmp.Width / 64) * 32; int yScale = skinType == SkinType.Type64x32 ? 32 : 64; int sizeY = (bmp.Height / yScale) * 16; int fullWhite = FastColour.White.ToArgb(); int fullBlack = FastColour.Black.ToArgb(); for( int y = 0; y < sizeY; y++ ) { int* row = fastBmp.GetRowPtr( y ); row += sizeX; for( int x = 0; x < sizeX; x++ ) { int pixel = row[x]; if( !(pixel == fullWhite || pixel == fullBlack) ) { return true; } } } } return false; }
public void Load(string id) { MongoUtils.MongoData.ConnectToDatabase(); MongoDatabase characterDB = MongoUtils.MongoData.GetDatabase("Characters"); MongoCollection characterCollection = characterDB.GetCollection<BsonDocument>("PlayerCharacter"); IMongoQuery query = Query.EQ("_id", ObjectId.Parse(id)); BsonDocument found = characterCollection.FindOneAs<BsonDocument>(query); ID = found["_id"].AsObjectId.ToString(); FirstName = found["FirstName"].AsString.CamelCaseWord(); LastName = found["LastName"].AsString.CamelCaseWord(); _class = (CharacterClass)Enum.Parse(typeof(CharacterClass), found["Class"].AsString.CamelCaseWord()); _race = (CharacterRace)Enum.Parse(typeof(CharacterRace), found["Race"].AsString.CamelCaseWord()); _gender = (Genders)Enum.Parse(typeof(Genders), found["Gender"].AsString.CamelCaseWord()); _skinType = (SkinType)Enum.Parse(typeof(SkinType), found["SkinType"].AsString.CamelCaseWord()); _skinColor = (SkinColors)Enum.Parse(typeof(SkinColors), found["SkinColor"].AsString.CamelCaseWord()); _skinType = (SkinType)Enum.Parse(typeof(SkinType), found["SkinType"].AsString.CamelCaseWord()); _hairColor = (HairColors)Enum.Parse(typeof(HairColors), found["HairColor"].AsString.CamelCaseWord()); _eyeColor = (EyeColors)Enum.Parse(typeof(EyeColors), found["EyeColor"].AsString.CamelCaseWord()); Height = found["Height"].AsDouble; Weight = found["Weight"].AsDouble; _stanceState = (CharacterStanceState)Enum.Parse(typeof(CharacterStanceState), found["StanceState"].AsString.CamelCaseWord()); _actionState = (CharacterActionState)Enum.Parse(typeof(CharacterActionState), found["ActionState"].AsString.CamelCaseWord()); Description = found["Description"].AsString; Location = found["Location"].AsString; Password = found["Password"].AsString; IsNPC = found["IsNPC"].AsBoolean; Experience = found["Experience"].AsInt64; NextLevelExperience = found["NextLevelExperience"].AsInt64; Level = found["Level"].AsInt32; Leveled = found["Leveled"].AsBoolean; PointsToSpend = found["PointsToSpend"].AsInt32; MainHand = found["MainHand"].AsString != "" ? found["MainHand"].AsString : null; Title = found.Contains("Title") ? found["Title"].AsString : ""; KillerID = found.Contains("KillerID") ? found["KillerID"].AsString : ""; BsonArray playerAttributes = found["Attributes"].AsBsonArray; BsonArray inventoryList = found["Inventory"].AsBsonArray; BsonArray equipmentList = found["Equipment"].AsBsonArray; BsonArray bonusesList = found["Bonuses"].AsBsonArray; if (playerAttributes != null) { foreach (BsonDocument attrib in playerAttributes) { if (!this.Attributes.ContainsKey(attrib["Name"].ToString())) { Attribute tempAttrib = new Attribute(); tempAttrib.Name = attrib["Name"].ToString(); tempAttrib.Value = attrib["Value"].AsDouble; tempAttrib.Max = attrib["Max"].AsDouble ; tempAttrib.RegenRate = attrib["RegenRate"].AsDouble; tempAttrib.Rank = attrib["Rank"].AsInt32; this.Attributes.Add(tempAttrib.Name, tempAttrib); } else { this.Attributes[attrib["Name"].ToString()].Max = attrib["Max"].AsDouble; this.Attributes[attrib["Name"].ToString()].Value = attrib["Value"].AsDouble; this.Attributes[attrib["Name"].ToString()].RegenRate = attrib["RegenRate"].AsDouble; this.Attributes[attrib["Name"].ToString()].Rank = attrib["Rank"].AsInt32; } } } if (inventoryList.Count > 0) { foreach (BsonDocument item in inventoryList) { Items.Iitem fullItem = Items.Items.GetByID(item["_id"].AsObjectId.ToString()); if (!Inventory.inventory.Contains(fullItem)) { Inventory.AddItemToInventory(fullItem); } } } if (equipmentList.Count > 0) { foreach (BsonDocument item in equipmentList) { Items.Iitem fullItem = Items.Items.GetByID(item["_id"].AsObjectId.ToString()); if (!Equipment.equipped.ContainsKey(fullItem.WornOn)) { Equipment.EquipItem(fullItem, this.Inventory); } } } if (bonusesList.Count > 0) { Bonuses.LoadFromBson(bonusesList); } }
/// <summary> /// Change the outfit for this Sim. /// </summary> /// <param name="Oft">The outfit to change into.</param> /// <param name="Skin">The sim's skin type.</param> public void ChangeOutfit(Outfit Oft, SkinType Skin) { m_Avatar.ChangeOutfit(Oft, Skin); }
/// <summary> /// Sets this avatar's head outfit. /// </summary> public void SetHead(Outfit HeadOutfit, SkinType Type) { Appearance Apr; switch (Type) { case SkinType.Light: Apr = FileManager.GetAppearance(HeadOutfit.LightAppearance.UniqueID); break; case SkinType.Medium: Apr = FileManager.GetAppearance(HeadOutfit.MediumAppearance.UniqueID); break; case SkinType.Dark: Apr = FileManager.GetAppearance(HeadOutfit.DarkAppearance.UniqueID); break; default: Apr = FileManager.GetAppearance(HeadOutfit.LightAppearance.UniqueID); break; } AccessoryMesh = null; AccessoryTexture = null; //I think that heads are always 0... Binding Bnd = FileManager.GetBinding(Apr.BindingIDs[0].UniqueID); HeadMesh = FileManager.GetMesh(Bnd.MeshID.UniqueID); HeadTexture = FileManager.GetTexture(Bnd.TextureID.UniqueID); if(Apr.BindingIDs.Count > 1) //This head has accessories. Bnd = FileManager.GetBinding(Apr.BindingIDs[1].UniqueID); }
public static SkinInfo GetSkin(string SkinRoot, int PortalId, SkinType SkinType) { SkinInfo objSkin = null; foreach (SkinInfo skin in GetSkins(PortalId)) { if (skin.SkinRoot == SkinRoot & skin.SkinType == SkinType) { objSkin = skin; break; } } return objSkin; }
private void OnCmdChangedSkin(SkinType skinType) { if (skinType == SkinType.Blue) { Application.Current.Resources.MergedDictionaries.RemoveAt(2); Application.Current.Resources.MergedDictionaries.RemoveAt(1); ResourceDictionary res = (ResourceDictionary)Application.LoadComponent(new Uri("/Nova.SmartLCT.Skin;Component/BlueMode/BlueMood.UI.xaml", UriKind.RelativeOrAbsolute)); Application.Current.Resources.MergedDictionaries.Add(res); res = (ResourceDictionary)Application.LoadComponent(new Uri("/Nova.SmartLCT.Skin;Component/BlueMode/BlueMood.Color.xaml", UriKind.RelativeOrAbsolute)); Application.Current.Resources.MergedDictionaries.Add(res); } else if (skinType == SkinType.Red) { Application.Current.Resources.MergedDictionaries.RemoveAt(2); Application.Current.Resources.MergedDictionaries.RemoveAt(1); ResourceDictionary res = (ResourceDictionary)Application.LoadComponent(new Uri("/Nova.SmartLCT.Skin;Component/RedMode/RedMood.UI.xaml", UriKind.RelativeOrAbsolute)); Application.Current.Resources.MergedDictionaries.Add(res); res = (ResourceDictionary)Application.LoadComponent(new Uri("/Nova.SmartLCT.Skin;Component/RedMode/RedMood.Color.xaml", UriKind.RelativeOrAbsolute)); Application.Current.Resources.MergedDictionaries.Add(res); } }
/// <summary> /// Deep copy constructor /// </summary> /// <param name="copy"></param> public Character(Character copy) { //copy constructor _class = copy._class; _race = copy._race; _gender = copy._gender; _skinColor = copy._skinColor; _skinType = copy._skinType; _hairColor = copy._hairColor; _eyeColor = copy._eyeColor; _build = copy._build; _koCount = new Tuple<int, DateTime>(0, DateTime.Now); _actionState = CharacterActionState.None; _stanceState = CharacterStanceState.Standing; _primaryLanguage = copy._primaryLanguage; KnownLanguages = new HashSet<Languages>(); foreach (CharacterEnums.Languages lang in copy.KnownLanguages) { KnownLanguages.Add(lang); } FirstName = copy.FirstName; LastName = copy.LastName; Description = copy.Description; Age = copy.Age; //Do we want an age? And are we going to advance it every in game year? Players could be 400+ years old rather quick. Weight = copy.Weight; //pounds or kilos? Height = copy.Height; //inches or centimeters? Location = "A1"; InCombat = false; LastCombatTime = DateTime.MinValue.ToUniversalTime(); IsNPC = false; Leveled = false; NextLevelExperience = 300; Level = 1; Experience = 0; PointsToSpend = 0; MainHand = "WIELD_RIGHT"; Attributes = new Dictionary<string, Attribute>(); foreach (KeyValuePair<string, Attribute> attrib in copy.Attributes){ Attributes.Add(attrib.Key, attrib.Value); } SubAttributes = new Dictionary<string, double>(); foreach (KeyValuePair<string, double> subAttrib in copy.SubAttributes) { SubAttributes.Add(subAttrib.Key, subAttrib.Value); } Inventory = new Inventory(); this.Save(); }
/// <summary> /// SkinChanged changes the skin /// </summary> /// <history> /// [cnurse] 10/19/2004 documented /// </history> private static bool SkinChanged( string SkinRoot, int PortalId, SkinType SkinType, string PostedSkinSrc ) { string strSkinSrc = ""; SkinInfo objSkinInfo = SkinController.GetSkin( SkinRoot, PortalId, SkinType.Admin ); if( objSkinInfo != null ) { strSkinSrc = objSkinInfo.SkinSrc; } if( strSkinSrc == null ) { strSkinSrc = ""; } return strSkinSrc != PostedSkinSrc; }
public static void SetSkin(string skinRoot, int portalId, SkinType skinType, string skinSrc) { switch (skinRoot) { case "Skins": if (skinType == SkinType.Admin) { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultAdminSkin", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultAdminSkin", skinSrc); } } else { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultPortalSkin", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultPortalSkin", skinSrc); } } break; case "Containers": if (skinType == SkinType.Admin) { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultAdminContainer", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultAdminContainer", skinSrc); } } else { if (portalId == Null.NullInteger) { HostController.Instance.Update("DefaultPortalContainer", skinSrc); } else { PortalController.UpdatePortalSetting(portalId, "DefaultPortalContainer", skinSrc); } } break; } }
public Character(CharacterRace race, CharacterClass characterClass, Genders gender, Languages language, SkinColors skinColor, SkinType skinType, HairColors hairColor, EyeColors eyeColor, BodyBuild build) { Class = characterClass; Race = race; Gender = gender; SkinColor = skinColor; SkinType = skinType; HairColor = hairColor; EyeColor = eyeColor; Build = build; _koCount = new Tuple<int, DateTime>(0, DateTime.Now); _actionState = CharacterActionState.None; _stanceState = CharacterStanceState.Standing; _primaryLanguage = language; KnownLanguages = new HashSet<Languages>(); KnownLanguages.Add(_primaryLanguage); FirstName = ""; LastName = ""; Description = ""; Age = 17; //Do we want an age? And are we going to advance it every in game year? Weight = 180.0d; //pounds or kilos? Height = 70.0d; //inches or centimeters? Location = "A1000"; InCombat = false; LastCombatTime = DateTime.MinValue.ToUniversalTime(); IsNPC = false; Leveled = false; MainHand = "WIELD_RIGHT"; NextLevelExperience = 300; Level = 1; Experience = 0; PointsToSpend = 0; Inventory = new Inventory(); Equipment = new Equipment(); Bonuses = new Dictionary<BonusTypes, Bonus>(); StatBonus = new StatBonuses(); StatBonus.Bonuses = Bonuses; Inventory.playerID = Id; Equipment.playerID = Id; Attributes = new List<Attribute>(); Attributes.Add(new Attribute(150, "Hitpoints", 150, 0.1, 1)); Attributes.Add(new Attribute(10, "Dexterity", 5, 0, 1)); Attributes.Add(new Attribute(10, "Strength", 5, 0, 1)); Attributes.Add(new Attribute(10, "Intelligence", 5, 0, 1)); Attributes.Add( new Attribute(10, "Endurance", 5, 0, 1)); Attributes.Add(new Attribute(10, "Charisma", 5, 0, 1)); SubAttributes = new Dictionary<string, double>(); SubAttributes.Add("Agility", 1); SubAttributes.Add("Toughness", 1); SubAttributes.Add("Cunning", 1); SubAttributes.Add("Wisdom", 1); SubAttributes.Add("Leadership", 1); }