Example #1
0
    private void OnEnable()
    {
        if (isStart)
        {
            nowSkin = (int)skinType.soldier;
            page    = 1;
            Debug.Log("onenable");
            switch (nowSkin)
            {
            case (int)skinType.soldier:
                var(name, sprite, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("SoldierSetSkin", 0)];
                SkinSet("soldier", name, sprite, PlayerPrefs.GetInt("SoldierSetSkin", 0));
                break;

            case (int)skinType.tank:
                var(nam, sprit, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("TankSetSkin", 0)];
                SkinSet("tank", nam, sprit, PlayerPrefs.GetInt("TankSetSkin", 0));
                break;

            case (int)skinType.fighter:
                var(na, spri, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("FighterSetSkin", 0)];
                SkinSet("fighter", na, spri, PlayerPrefs.GetInt("FighterSetSkin", 0));
                break;
            }
            SkinView();
            SkinPageText.PageChange(page);
        }
    }
Example #2
0
    public static void pageInc(bool pgvc)
    {
        if (pgvc)
        {
            page += 1;
        }
        else
        {
            page -= 1;
        }
        if (page == 0)
        {
            page = 3;
        }
        if (page == 4)
        {
            page = 1;
        }
        SkinPageText.PageChange(page);

        switch (nowSkin)
        {
        case (int)skinType.soldier:
            var(name, sprite, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("SoldierSetSkin", 0)];
            SkinSet("soldier", name, sprite, PlayerPrefs.GetInt("SoldierSetSkin", 0));
            break;

        case (int)skinType.tank:
            var(nam, sprit, _, _) = SkinManager.TankSkin[PlayerPrefs.GetInt("TankSetSkin", 0)];
            SkinSet("tank", nam, sprit, PlayerPrefs.GetInt("TankSetSkin", 0));
            break;

        case (int)skinType.fighter:
            var(na, spri, _, _) = SkinManager.FighterSkin[PlayerPrefs.GetInt("FighterSetSkin", 0)];
            SkinSet("fighter", na, spri, PlayerPrefs.GetInt("FighterSetSkin", 0));
            break;
        }
    }
Example #3
0
    public static void ModeChange(int mode)
    {
        nowSkin = mode;
        page    = 1;
        Debug.Log("onenable");
        switch (nowSkin)
        {
        case (int)skinType.soldier:
            var(name, sprite, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("SoldierSetSkin", 0)];
            SkinSet("soldier", name, sprite, PlayerPrefs.GetInt("SoldierSetSkin", 0));
            break;

        case (int)skinType.tank:
            var(nam, sprit, _, _) = SkinManager.TankSkin[PlayerPrefs.GetInt("TankSetSkin", 0)];
            SkinSet("tank", nam, sprit, PlayerPrefs.GetInt("TankSetSkin", 0));
            break;

        case (int)skinType.fighter:
            var(na, spri, _, _) = SkinManager.FighterSkin[PlayerPrefs.GetInt("FighterSetSkin", 0)];
            SkinSet("fighter", na, spri, PlayerPrefs.GetInt("FighterSetSkin", 0));
            break;
        }
        SkinPageText.PageChange(page);
    }