public void RemapSkin(int[] vertexRemap) { if (SkinInformation != null && vertexRemap != null) { SkinInformation.Remap(vertexRemap); } }
public void RemapSkin(GraphicsStream vertexRemapStream) { if (SkinInformation != null && vertexRemapStream != null) { int[] vertexRemap = vertexRemap = vertexRemapStream.Read(typeof(int), new int[] { MeshData.Mesh.NumberVertices }) as int[]; SkinInformation.Remap(vertexRemap); } }