Example #1
0
    /**
     * Assigns the initial control inputs to the players
     */
    void InitialisePlayers()
    {
        settings.players = new List <PlayerSettings>();
        skins            = new SkinIndexs[4];
        for (int i = 0; i < 4; i++)
        {
            skins [i] = new SkinIndexs(0, 0, 0);
        }

        int c = 0;  // controller number

        string[] controllers = Input.GetJoystickNames();

        // There are always 3 keyboard players, the fourth only exists if there are one or more controllers
        settings.playerCount = 3 + Mathf.Min(controllers.Length, 1);

        // Add all player settings to player settings list
        for (int i = 0; i < 3; i++)
        {
            settings.players.Add(new PlayerSettings(InputType.Keyboard, i, i + 1, skins[i]));
        }

        for (int i = 3; i < settings.playerCount; i++)
        {
            // Ensure we're adding a valid controller
            while (controllers[c++] == null)
            {
                ;
            }
            settings.players.Add(new PlayerSettings(InputType.Controller, i, c, skins[i]));
        }
    }
Example #2
0
    public PlayerSettings(InputType input, int pid, int inputid, SkinIndexs indices)
    {
        if (input == InputType.Controller)
        {
            this.controllerID = inputid;
            this.keyboardID   = -1;
        }
        else if (input == InputType.Keyboard)
        {
            this.keyboardID   = inputid;
            this.controllerID = -1;
        }

        this.input    = input;
        this.playerID = pid;
        this.indices  = indices;
    }
Example #3
0
 public void PopulateSkin(int playerNumber, SkinIndexs indices)
 {
     skins [playerNumber] = indices;
 }