Example #1
0
        public override void SetUpSteps()
        {
            base.SetUpSteps();

            AddStep("add editor overlay", () =>
            {
                skinEditor?.Expire();
                LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
            });
        }
Example #2
0
        public override void SetUpSteps()
        {
            base.SetUpSteps();

            AddStep("reload skin editor", () =>
            {
                skinEditor?.Expire();
                Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE);
                LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
            });
        }
Example #3
0
        public override void SetUpSteps()
        {
            base.SetUpSteps();

            AddStep("reload skin editor", () =>
            {
                skinEditor?.Expire();
                Player.ScaleTo(0.4f);
                LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
            });
            AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
        }