/// <summary> /// Gets triggered when a unit casts a spell and the unit is visible. /// </summary> private static void HeroOnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (args.SData.Name == "dravenrdoublecast") { ActiveSkillshots.RemoveAll( s => s.Caster.NetworkId == sender.NetworkId && s.SkillshotData.SpellName == "DravenRCast"); } if (!sender.IsValid <Obj_AI_Hero>()) { return; // only valid hero } var spellData = SkillshotDatabase.GetByName(args.SData.Name); if (spellData == null) { return; // only if database contains skillshot } var startPos = new Vector2(); if (spellData.FromObject != "") { foreach (var obj in ObjectManager.Get <GameObject>()) { if (obj.Name.Contains(spellData.FromObject)) { startPos = obj.Position.To2D(); } } } else { startPos = sender.ServerPosition.To2D(); } //For now only zed support. if (spellData.FromObjects != null && spellData.FromObjects.Length > 0) { foreach (var obj in ObjectManager.Get <GameObject>().Where(o => o.IsEnemy)) { if (spellData.FromObjects.Contains(obj.Name)) { var start = obj.Position.To2D(); var end = start + spellData.Range * (args.End.To2D() - obj.Position.To2D()).Normalized(); TriggerOnDetectSkillshot(DetectionType.ProcessSpell, spellData, Environment.TickCount - Game.Ping / 2, start, end, sender); } } } if (!startPos.IsValid()) { return; } var endPos = args.End.To2D(); //Calculate the real end Point: var direction = (endPos - startPos).Normalized(); if (startPos.Distance(endPos) > spellData.Range || spellData.FixedRange) { endPos = startPos + direction * spellData.Range; } if (spellData.ExtraRange != -1) { endPos = endPos + Math.Min(spellData.ExtraRange, spellData.Range - endPos.Distance(startPos)) * direction; } //Trigger the skillshot detection callbacks. TriggerOnDetectSkillshot(DetectionType.ProcessSpell, spellData, Environment.TickCount - Game.Ping / 2, startPos, endPos, sender); }
private static void OnDetectSkillshotProcessing(Skillshot skillshot) { try { //Check if the skillshot is already added. var alreadyAdded = false; // Integration disabled foreach (var item in ActiveSkillshots) { if (item.SkillshotData.SpellName == skillshot.SkillshotData.SpellName && (item.Caster.NetworkId == skillshot.Caster.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.StartPosition.Distance(item.StartPosition) < 100 || skillshot.SkillshotData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Caster.IsAlly) { return; } //Check if the skillshot is too far away. if (skillshot.StartPosition.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SkillshotData.Range + skillshot.SkillshotData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SkillshotData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SkillshotData.MultipleNumber - 1) / 2; i <= (skillshot.SkillshotData.MultipleNumber - 1) / 2; i++) { var end = skillshot.StartPosition + skillshot.SkillshotData.Range * originalDirection.Rotated(skillshot.SkillshotData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, skillshot.StartPosition, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SkillshotData.SpellName == "UFSlash") { skillshot.SkillshotData.MissileSpeed = 1600 + (int)skillshot.Caster.MoveSpeed; } if (skillshot.SkillshotData.Invert) { var newDirection = -(skillshot.EndPosition - skillshot.StartPosition).Normalized(); var end = skillshot.StartPosition + newDirection * skillshot.StartPosition.Distance(skillshot.EndPosition); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, skillshot.StartPosition, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.Centered) { var start = skillshot.StartPosition - skillshot.Direction * skillshot.SkillshotData.Range; var end = skillshot.StartPosition + skillshot.Direction * skillshot.SkillshotData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.SpellName == "SyndraE" || skillshot.SkillshotData.SpellName == "syndrae5") { var angle = 60; var edge1 = (skillshot.EndPosition - skillshot.Caster.ServerPosition.To2D()).Rotated( -angle / 2 * (float)Math.PI / 180); var edge2 = edge1.Rotated(angle * (float)Math.PI / 180); foreach (var minion in ObjectManager.Get <Obj_AI_Minion>()) { var v = minion.ServerPosition.To2D() - skillshot.Caster.ServerPosition.To2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Caster) < 800 && (minion.Team != ObjectManager.Player.Team)) { var start = minion.ServerPosition.To2D(); var end = skillshot.Caster.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Caster.Distance(minion) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SkillshotData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.EndPosition - skillshot.Direction.Perpendicular() * 400; var end = skillshot.EndPosition + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.SpellName == "ZiggsQ") { var d1 = skillshot.StartPosition.Distance(skillshot.EndPosition); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SkillshotDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SkillshotDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.EndPosition + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int) (skillshot.SkillshotData.Delay + d1 * 1000f / skillshot.SkillshotData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.EndPosition, bounce1Pos, skillshot.Caster); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Caster); ActiveSkillshots.Add(bounce1); ActiveSkillshots.Add(bounce2); } if (skillshot.SkillshotData.SpellName == "ZiggsR") { skillshot.SkillshotData.Delay = (int) (1500 + 1500 * skillshot.EndPosition.Distance(skillshot.StartPosition) / skillshot.SkillshotData.Range); } if (skillshot.SkillshotData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in ActiveSkillshots) { if (s.Caster.NetworkId == skillshot.Caster.NetworkId && s.SkillshotData.Slot == SpellSlot.E) { endPos = s.EndPosition; } } foreach (var m in ObjectManager.Get <Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Caster.Team && skillshot.IsDanger(m.Position.To2D())) { endPos = m.Position.To2D(); } } if (!endPos.IsValid()) { return; } skillshot.EndPosition = endPos + 200 * (endPos - skillshot.StartPosition).Normalized(); skillshot.Direction = (skillshot.EndPosition - skillshot.StartPosition).Normalized(); } } if (skillshot.SkillshotData.SpellName == "OriannasQ") { var endCSpellData = SkillshotDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.StartPosition, skillshot.EndPosition, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SkillshotData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } ActiveSkillshots.Add(skillshot); } } catch (Exception e) { Console.WriteLine(e); } }