Example #1
0
    private void Awake()
    {
        player            = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCharacter>();
        playerCharacterUI = GameObject.FindGameObjectWithTag("CharacterCanvas").GetComponentInChildren <PlayerCharacterUI>();

        gainsUI = GameObject.FindGameObjectWithTag("GainsCanvas").GetComponent <GainsUI>();

        skillsUI = GameObject.FindGameObjectWithTag("SkillCanvas").GetComponentInChildren <SkillsUI>();

        inventoryUI = GameObject.FindGameObjectWithTag("InventoryCanvas").GetComponentInChildren <InventoryUI>();

        uiEffects           = GameObject.FindGameObjectWithTag("EffectsCanvas").GetComponent <UIEffects>();
        dialogueSelectionUI = GameObject.FindGameObjectWithTag("DialogueCanvas").GetComponentInChildren <DialogueSelectionUI>();
        actualDialogueUI    = GameObject.FindGameObjectWithTag("DialogueCanvas").GetComponentInChildren <DialogueUI>();

        questUI = GameObject.FindGameObjectWithTag("QuestCanvas").GetComponentInChildren <QuestUI>();
    }
 void Start()
 {
     hasBeenHitted = new List<int>();
     _collider = GetComponent<Collider>();
     currentHealth = maxHealth;
     if (healthBar != null) healthBar.SetMaxHealth(maxHealth);
     try
     {
         if (SceneManager.GetActiveScene().name != "hub")
         {
             gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
         }
     }
     catch (System.Exception e)
     {
         //Debug.Log(e.Message);
     }
     distToGround = _collider.bounds.extents.y;
     normalSpeed = moveSpeed;
     skillTree = (SkillTree)GameObject.Find("SkillTree").GetComponent("SkillTree");
     skillsUI = (SkillsUI)GameObject.Find("SkillsUI").GetComponent("SkillsUI");
     playerAttackEvent.typeOfShoot = PlayerAttackEvent.TypeOfShoot.normal;
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     Instance = this;
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     Instance = this;
 }
 private void Awake()
 {
     ui = GameObject.FindGameObjectWithTag("SkillCanvas").GetComponentInChildren <SkillsUI>();
 }