Example #1
0
	IEnumerator attackCooldown(SkillsScript.Skill skill)
	{
		skill.castable = false;
		yield return new WaitForSeconds (skill.cooldown);
		skill.castable = true;
		animator.SetBool ("isCasting", false);
			
	}
Example #2
0
	public void useSkill(SkillsScript.Skill skill)
	{
		skill.useSkill (SpellDirectionIndicator.gameObject, this.gameObject.name);
		if(skill.cooldown != 0){
			if (skill.castable) {
				StartCoroutine (attackCooldown (skill));
				if (SpellDirectionIndicator.localEulerAngles.z > 180)
					GetComponent<SpriteRenderer> ().flipX = true;
				else {
					GetComponent<SpriteRenderer> ().flipX = false;
				}
				//playerScript.voiceList [0].Play ();'
				clip.clip = playerScript.voiceList[0];
				clip.Play ();
				animator.SetBool ("isCasting", true);
			}
			
		}
		if(attackBool){
			StartCoroutine (attackInterval (skill.interval));
			if(skill.castable) animator.SetBool ("isCasting", true);
		}
	}