void Init()
    {
        for (int i = 0; i < transform.childCount; i++)
        {
            Transform tran      = transform.Find("Button_" + i);
            SkillSlot skillSlot = new SkillSlot(tran, i);
            skillSlots.Add(skillSlot);
            ButtonOnPress button = tran.GetComponent <ButtonOnPress>();
            button.AddListener(i, OnPress);

            if (i == 2 || i == 3)
            {
                skillSlot.SetFuryEffect();
            }
        }
    }