Example #1
0
        private void AddSkillPoint(CommandArgs args)
        {
            try
            {
                SkillPlayer      ply  = PlayerManager.GetPlayer(args.Player.Index);
                SkillInformation info = ply.GetSkillInformation(Name);
                SkillInformation newInfo;
                if (info == null)
                {
                    newInfo = new SkillInformation()
                    {
                        Name = this.Name, Value = 0
                    }
                }
                ;
                else
                {
                    newInfo = new SkillInformation()
                    {
                        Name = this.Name, Value = info.Value + 1
                    }
                };

                ply.SetSkillInformation(newInfo);
            }
            catch (Exception e)
            {
                //player is not logged in
                Console.WriteLine(e.Message);
            }
        }
Example #2
0
        private void OnPlayerTakesDamage(PlayerDamageEvent args)
        {
            try
            {
                SkillPlayer      player = PlayerManager.GetPlayer(args.HurtPlayerIndex);
                SkillInformation info   = player.GetSkillInformation(Name);

                if (info == null)
                {
                    info = new SkillInformation()
                    {
                        Name = this.Name, Value = 0
                    };
                    player.SetSkillInformation(info);
                    return;
                }

                if (info.Value > 0 && !args.PVP)
                {
                    FireRocket(player, args.Damage, 1);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }
Example #3
0
        private void OnPlayerDamagesNPC(NpcDamageEvent args)
        {
            try
            {
                SkillPlayer      player = PlayerManager.GetPlayer(args.PlayerIndex);
                SkillInformation info   = player.GetSkillInformation(Name);

                if (info == null)
                {
                    info = new SkillInformation()
                    {
                        Name = this.Name, Value = 0
                    };
                    player.SetSkillInformation(info);
                    return;
                }

                if (info.Value > 0)
                {
                    double ratio  = Math.Min(info.Value / 20.0, 1.0);
                    int    health = (int)Math.Ceiling(ratio * args.Damage);
                    player.Player.Heal(health);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }