Example #1
0
    public void ActivateSkill(Skill skill)
    {
        Skill usingSkill = SkillEvents.SkillUsed(new Skill(skill));

        if (player.CurrentMana >= usingSkill.skillMana)
        {
            player.AddMana(-usingSkill.skillMana);
            StatusBar.Instance.ManaBarFlash();
            switch (usingSkill.skillType)
            {
            case Skill.SkillType.Active:
            {
                PlayerActivesController.Instance.AddActive(usingSkill);
                break;
            }

            case Skill.SkillType.Utility:
            {
                SkillPassiveEffects.ApplySkillEffect(skill.skillID);
                break;
            }

            case Skill.SkillType.Magical:
            {
                if (skill.skillStyle == Skill.SkillStyle.Projectile)
                {
                    CastSkillProjectile(usingSkill);
                }
                break;
            }
            }
        }
    }
Example #2
0
 public bool RankUpSkill(Skill skill)
 {
     if (player.SkillPoints > 0)
     {
         player.SkillPoints -= 1;
         skill.skillRank    += 1;
         SkillPassiveEffects.ApplyRankUpBonus(skill.skillID);
         return(true);
     }
     else
     {
         SoundDatabase.PlaySound(33);
         EventNotifier.Instance.MakeEventNotifier("Not enough skill points!");
         return(false);
     }
 }