public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if (ret == LogicStateTickRet.TimeFinish) { return ret; } double effectTickTime = self.GetSkillStateDoubleParam(skillConfig, key_EffectTickTime, self.GetSkillStateIndex(skillInfo)); if (effectTickTime < 0) { self.LogInfo("TickSkillState:skillObj[{0}] skill:[{1}] Tick Effect effectTickTime< 0".F(self.GetID(), self.GetSkillID(skillInfo))); return LogicStateTickRet.TimeFinish; } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); var leftTickTime = self.GetSkillDoubleParam(skillInfo, key_ticlLeftTime_SkillInfo); if (leftTickTime - self.GetSkillStateTime(skillInfo) >= effectTickTime) { self.SetSkillDoubleParam(skillInfo, leftTickTime - effectTickTime, key_ticlLeftTime_SkillInfo); self.LogInfo("TickSkillState:skillObj[{0}] skill:[{1}] Tick Effect".F(self.GetID(), self.GetSkillID(skillInfo))); ret = LogicStateTickRet.OnEffect; } else if (self.GetSkillStateTime(skillInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("TickSkillState:skillObj[{0}] skill:[{1}] Tick Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } else { ret = LogicStateTickRet.None; } return ret; }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if (ret == LogicStateTickRet.TimeFinish) { return(ret); } double effectTickTime = self.GetSkillStateDoubleParam(skillConfig, key_EffectTickTime, self.GetSkillStateIndex(skillInfo)); if (effectTickTime < 0) { self.LogInfo("TickSkillState:skillObj[{0}] skill:[{1}] Tick Effect effectTickTime< 0".F(self.GetID(), self.GetSkillID(skillInfo))); return(LogicStateTickRet.TimeFinish); } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); var leftTickTime = self.GetSkillDoubleParam(skillInfo, key_ticlLeftTime_SkillInfo); if (leftTickTime - self.GetSkillStateTime(skillInfo) >= effectTickTime) { self.SetSkillDoubleParam(skillInfo, leftTickTime - effectTickTime, key_ticlLeftTime_SkillInfo); self.LogInfo("TickSkillState:skillObj[{0}] skill:[{1}] Tick Effect".F(self.GetID(), self.GetSkillID(skillInfo))); ret = LogicStateTickRet.OnEffect; } else if (self.GetSkillStateTime(skillInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("TickSkillState:skillObj[{0}] skill:[{1}] Tick Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } else { ret = LogicStateTickRet.None; } return(ret); }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if (ret == LogicStateTickRet.TimeFinish) { return ret; } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); if (self.GetSkillStateTime(skillInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("ShowEffectSkillState:skillObj[{0}] skill:[{1}] ShowEffectState Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } return ret; }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if (ret == LogicStateTickRet.TimeFinish) { return(ret); } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); if (self.GetSkillStateTime(skillInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("ShowEffectSkillState:skillObj[{0}] skill:[{1}] ShowEffectState Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } return(ret); }
public override void InitState(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig, double fixTime) { int index = self.GetSkillStateIndex(skillInfo); var time = self.GetSkillStateTime(skillConfig, index); self.SetSkillStateTime(skillInfo, time + fixTime); }
public override void InitState(SkillObj self, SkillInfo_New biffInfo, SkillConfig_New skillConfig, double fixTime) { int index = self.GetSkillStateIndex(biffInfo); var time = self.GetSkillStateTime(skillConfig, index) + fixTime; self.SetSkillStateTime(biffInfo, time); self.SetSkillDoubleParam(biffInfo, time, key_ticlLeftTime_SkillInfo); }
public override void InitState(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig, double fixTime) { int index = self.GetSkillStateIndex(skillInfo); var time = self.GetSkillStateTime(skillConfig, index); self.SetSkillStateTime(skillInfo, time + fixTime); self.LogInfo("State [{0}] NowTime bEGIN:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetNowTime())); }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if(ret == LogicStateTickRet.TimeFinish) { return ret; } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); //self.LogInfo("State [{0}] Time:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetSkillStateTime(skillInfo))); if (self.GetSkillStateTime(skillInfo) <= 0) { self.LogInfo("State [{0}] NowTime fINISH:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetNowTime())); ret = LogicStateTickRet.NextState; self.LogInfo("ChargeState:skillObj[{0}] skill:[{1}] Charge Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } return ret; }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if (ret == LogicStateTickRet.TimeFinish) { return(ret); } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); //self.LogInfo("State [{0}] Time:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetSkillStateTime(skillInfo))); if (self.GetSkillStateTime(skillInfo) <= 0) { self.LogInfo("State [{0}] NowTime fINISH:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetNowTime())); ret = LogicStateTickRet.NextState; self.LogInfo("ChargeState:skillObj[{0}] skill:[{1}] Charge Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } return(ret); }
public override double OnStateChanged(string tarState, SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { return(self.GetSkillStateTime(skillInfo)); }
public override double OnStateChanged(string tarState, SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { self.LogInfo("State [{0}] finish".F(self.GetSkillLogicStateName(skillInfo))); return(self.GetSkillStateTime(skillInfo)); }
public override double OnStateChanged(string tarState, SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { self.LogInfo("State [{0}] finish".F(self.GetSkillLogicStateName(skillInfo))); return self.GetSkillStateTime(skillInfo); }