Example #1
0
    public void saveTreeData()
    {
        List <int> treeData = new List <int>();

        for (int i = 0; i < nodes.Count; i++)
        {
            treeData.Add(nodes[i].status);
        }
        GameStorage.Save <List <int> >(treeData, Application.persistentDataPath + SaveKey.SKILLTREEDATA_KEY);
        if (current is SkillNode)
        {
            SkillNode currentSkillNode         = (SkillNode)current;
            string    companionSkillActionName = currentSkillNode.getActionName();
            GameStorage.Save <string>(companionSkillActionName, Application.persistentDataPath + SaveKey.COMPANIONSKILLNAME_KEY);
        }
        treeData.Clear();
        treeData = null;
    }