public void CastSkill() { SkillManager.CastSkill(_skillMage, FloorMask, Input.mousePosition, false); CancelSkillCall(); }
public void UseSkill(Vector3 _pos) { Vector3 offset = new Vector3(0, 0, 0); skillManager.CastSkill(_pos + offset); }
public void CastSkill() { SkillManager.CastSkill(_skillMage, FloorMask, Input.mousePosition, false); CancelSkillCall(); }
public void UseSkill(Vector3 _pos) { Vector3 offset = new Vector3(0, 0, 0); skillManager.CastSkill(_pos + offset); }