/// <summary>
        /// 单目标 减伤列队 取出 循环执行
        /// </summary>
        /// <param name="self"></param>
        public static void WhileTakeDamage(this AttackComponent self)
        {
            while (self.TakeDamages.Count > 0)
            {
                SkillItem skillItem = self.TakeDamages.Dequeue();
                Unit      myself    = self.GetParent <Unit>();
                if (!self.attackers.Contains(skillItem.GetComponent <ChangeType>().CastId))
                {
                    self.attackers.Add(skillItem.GetComponent <ChangeType>().CastId);
                }

                NumericComponent numSk = skillItem.GetComponent <NumericComponent>();
                skillItem.Dispose();
                NumericComponent numSelf = myself.GetComponent <NumericComponent>();
                Random           random  = new Random();
                int dom   = random.Next(0, 99);
                int domhp = numSk[NumericType.Case];
                if (dom < 26)
                {
                    numSelf[NumericType.ValuationAdd] -= (domhp * 2);
                }
                else
                {
                    numSelf[NumericType.ValuationAdd] -= domhp;
                }
                Console.WriteLine(" TakeDamage-143-Myself(" + myself.UnitType + ") : " + "-" + domhp + " / " + numSelf[NumericType.Valuation] + " /Count: " + self.TakeDamages.Count);
            }
        }