public static SkillInt FsmIntPopup(GUIContent label, Skill fsm, SkillInt fsmInt)
 {
     EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
     fsmInt = VariableEditor.DoFsmIntPopup(label, fsm, fsmInt);
     VariableEditor.EndVariableEditor(fsmInt);
     return(fsmInt);
 }
 public static SkillInt FsmIntField(GUIContent label, Skill fsm, SkillInt fsmInt, object[] attributes)
 {
     EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
     if (fsmInt.get_UseVariable())
     {
         fsmInt = VariableEditor.DoFsmIntPopup(label, fsm, fsmInt);
     }
     else
     {
         UIHint uIHint  = CustomAttributeHelpers.GetUIHint(attributes);
         UIHint uIHint2 = uIHint;
         if (uIHint2 == 8)
         {
             fsmInt.set_Value(EditorGUILayout.LayerField(label, Convert.ToInt32(fsmInt.get_Value(), CultureInfo.get_CurrentCulture()), new GUILayoutOption[0]));
         }
         else
         {
             fsmInt.set_Value(EditorGUILayout.IntField(label, fsmInt.get_Value(), new GUILayoutOption[0]));
         }
     }
     fsmInt = (SkillInt)VariableEditor.VariableToggle(fsmInt, label.get_text());
     VariableEditor.EndVariableEditor(fsmInt);
     return(fsmInt);
 }
Example #3
0
 private static void NetworkSyncVariables(BitStream stream, SkillVariables variables)
 {
     SkillInt[]        intVariables;
     SkillQuaternion[] quaternionVariables;
     SkillVector3[]    vector3Variables;
     SkillColor[]      colorVariables;
     SkillVector2[]    vector2Variables;
     if (stream.get_isWriting())
     {
         SkillString[] stringVariables = variables.StringVariables;
         for (int i = 0; i < stringVariables.Length; i++)
         {
             SkillString fsmString = stringVariables[i];
             if (fsmString.NetworkSync)
             {
                 char[] array = fsmString.Value.ToCharArray();
                 int    num   = array.Length;
                 stream.Serialize(ref num);
                 for (int j = 0; j < num; j++)
                 {
                     stream.Serialize(ref array[j]);
                 }
             }
         }
         SkillBool[] boolVariables = variables.BoolVariables;
         for (int k = 0; k < boolVariables.Length; k++)
         {
             SkillBool fsmBool = boolVariables[k];
             if (fsmBool.NetworkSync)
             {
                 bool value = fsmBool.Value;
                 stream.Serialize(ref value);
             }
         }
         SkillFloat[] floatVariables = variables.FloatVariables;
         for (int l = 0; l < floatVariables.Length; l++)
         {
             SkillFloat fsmFloat = floatVariables[l];
             if (fsmFloat.NetworkSync)
             {
                 float value2 = fsmFloat.Value;
                 stream.Serialize(ref value2);
             }
         }
         intVariables = variables.IntVariables;
         for (int m = 0; m < intVariables.Length; m++)
         {
             SkillInt fsmInt = intVariables[m];
             if (fsmInt.NetworkSync)
             {
                 int value3 = fsmInt.Value;
                 stream.Serialize(ref value3);
             }
         }
         quaternionVariables = variables.QuaternionVariables;
         for (int n = 0; n < quaternionVariables.Length; n++)
         {
             SkillQuaternion fsmQuaternion = quaternionVariables[n];
             if (fsmQuaternion.NetworkSync)
             {
                 Quaternion value4 = fsmQuaternion.Value;
                 stream.Serialize(ref value4);
             }
         }
         vector3Variables = variables.Vector3Variables;
         for (int num2 = 0; num2 < vector3Variables.Length; num2++)
         {
             SkillVector3 fsmVector = vector3Variables[num2];
             if (fsmVector.NetworkSync)
             {
                 Vector3 value5 = fsmVector.Value;
                 stream.Serialize(ref value5);
             }
         }
         colorVariables = variables.ColorVariables;
         for (int num3 = 0; num3 < colorVariables.Length; num3++)
         {
             SkillColor fsmColor = colorVariables[num3];
             if (fsmColor.NetworkSync)
             {
                 Color value6 = fsmColor.Value;
                 stream.Serialize(ref value6.r);
                 stream.Serialize(ref value6.g);
                 stream.Serialize(ref value6.b);
                 stream.Serialize(ref value6.a);
             }
         }
         vector2Variables = variables.Vector2Variables;
         for (int num4 = 0; num4 < vector2Variables.Length; num4++)
         {
             SkillVector2 fsmVector2 = vector2Variables[num4];
             if (fsmVector2.NetworkSync)
             {
                 Vector2 value7 = fsmVector2.Value;
                 stream.Serialize(ref value7.x);
                 stream.Serialize(ref value7.y);
             }
         }
         return;
     }
     SkillString[] stringVariables2 = variables.StringVariables;
     for (int num5 = 0; num5 < stringVariables2.Length; num5++)
     {
         SkillString fsmString2 = stringVariables2[num5];
         if (fsmString2.NetworkSync)
         {
             int num6 = 0;
             stream.Serialize(ref num6);
             char[] array2 = new char[num6];
             for (int num7 = 0; num7 < num6; num7++)
             {
                 stream.Serialize(ref array2[num7]);
             }
             fsmString2.Value = new string(array2);
         }
     }
     SkillBool[] boolVariables2 = variables.BoolVariables;
     for (int num8 = 0; num8 < boolVariables2.Length; num8++)
     {
         SkillBool fsmBool2 = boolVariables2[num8];
         if (fsmBool2.NetworkSync)
         {
             bool value8 = false;
             stream.Serialize(ref value8);
             fsmBool2.Value = value8;
         }
     }
     SkillFloat[] floatVariables2 = variables.FloatVariables;
     for (int i = 0; i < floatVariables2.Length; i++)
     {
         SkillFloat fsmFloat2 = floatVariables2[i];
         if (fsmFloat2.NetworkSync)
         {
             float value9 = 0f;
             stream.Serialize(ref value9);
             fsmFloat2.Value = value9;
         }
     }
     intVariables = variables.IntVariables;
     for (int i = 0; i < intVariables.Length; i++)
     {
         SkillInt fsmInt2 = intVariables[i];
         if (fsmInt2.NetworkSync)
         {
             int value10 = 0;
             stream.Serialize(ref value10);
             fsmInt2.Value = value10;
         }
     }
     quaternionVariables = variables.QuaternionVariables;
     for (int i = 0; i < quaternionVariables.Length; i++)
     {
         SkillQuaternion fsmQuaternion2 = quaternionVariables[i];
         if (fsmQuaternion2.NetworkSync)
         {
             Quaternion identity = Quaternion.get_identity();
             stream.Serialize(ref identity);
             fsmQuaternion2.Value = identity;
         }
     }
     vector3Variables = variables.Vector3Variables;
     for (int i = 0; i < vector3Variables.Length; i++)
     {
         SkillVector3 fsmVector3 = vector3Variables[i];
         if (fsmVector3.NetworkSync)
         {
             Vector3 zero = Vector3.get_zero();
             stream.Serialize(ref zero);
             fsmVector3.Value = zero;
         }
     }
     colorVariables = variables.ColorVariables;
     for (int i = 0; i < colorVariables.Length; i++)
     {
         SkillColor fsmColor2 = colorVariables[i];
         if (fsmColor2.NetworkSync)
         {
             float num9 = 0f;
             stream.Serialize(ref num9);
             float num10 = 0f;
             stream.Serialize(ref num10);
             float num11 = 0f;
             stream.Serialize(ref num11);
             float num12 = 0f;
             stream.Serialize(ref num12);
             fsmColor2.Value = new Color(num9, num10, num11, num12);
         }
     }
     vector2Variables = variables.Vector2Variables;
     for (int i = 0; i < vector2Variables.Length; i++)
     {
         SkillVector2 fsmVector4 = vector2Variables[i];
         if (fsmVector4.NetworkSync)
         {
             float num13 = 0f;
             stream.Serialize(ref num13);
             float num14 = 0f;
             stream.Serialize(ref num14);
             fsmVector4.Value = new Vector2(num13, num14);
         }
     }
 }
 private static SkillInt DoFsmIntPopup(GUIContent label, Skill fsm, SkillInt fsmInt)
 {
     ActionEditor.DoVariableSelector(label, fsm, 1, fsmInt, -1, null);
     fsmInt.set_UseVariable(true);
     return(fsmInt);
 }
        public static void OnGUI()
        {
            EditorGUI.BeginChangeCheck();
            Skill fsm = SkillEditor.SelectedFsm;

            if (fsm == null)
            {
                GUILayout.FlexibleSpace();
                return;
            }
            if (!FsmInspector.isInitialized)
            {
                FsmInspector.isInitialized = true;
                FsmInspector.Init();
            }
            FsmInspector.scrollViewPosition = GUILayout.BeginScrollView(FsmInspector.scrollViewPosition, new GUILayoutOption[0]);
            EditorGUI.BeginChangeCheck();
            fsm.set_Name(EditorGUILayout.TextField(fsm.get_Name(), new GUILayoutOption[0]));
            if (EditorGUI.EndChangeCheck())
            {
                Labels.Update(fsm);
            }
            if (fsm.get_Owner() != null)
            {
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                SkillTemplate fsmTemplate = (SkillTemplate)EditorGUILayout.ObjectField(FsmInspector.SelectedTemplate, typeof(SkillTemplate), false, new GUILayoutOption[0]);
                if (fsmTemplate != FsmInspector.SelectedTemplate)
                {
                    FsmInspector.SelectTemplate(fsmTemplate);
                }
                if (GUILayout.Button(SkillEditorContent.BrowseTemplateButton, new GUILayoutOption[]
                {
                    GUILayout.MaxWidth(30f),
                    GUILayout.Height(16f)
                }))
                {
                    Templates.DoSelectTemplateMenu(FsmInspector.SelectedTemplate, new GenericMenu.MenuFunction(FsmInspector.ClearTemplate), new GenericMenu.MenuFunction2(FsmInspector.SelectTemplate));
                }
                GUILayout.EndHorizontal();
            }
            EditorGUI.BeginDisabledGroup(!Application.get_isPlaying() && SkillEditor.SelectedFsmUsesTemplate);
            if (fsm.get_Template() != null)
            {
                fsm = fsm.get_Template().fsm;
            }
            fsm.set_Description(SkillEditorGUILayout.TextAreaWithHint(fsm.get_Description(), Strings.get_Label_Description___(), new GUILayoutOption[]
            {
                GUILayout.MinHeight(80f)
            }));
            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
            fsm.set_DocUrl(SkillEditorGUILayout.TextFieldWithHint(fsm.get_DocUrl(), Strings.get_Tooltip_Documentation_Url(), new GUILayoutOption[0]));
            EditorGUI.BeginDisabledGroup(!string.IsNullOrEmpty(fsm.get_DocUrl()));
            if (SkillEditorGUILayout.HelpButton("Online Help"))
            {
                Application.OpenURL(fsm.get_DocUrl());
            }
            EditorGUI.EndDisabledGroup();
            EditorGUILayout.EndHorizontal();
            EditorGUI.BeginDisabledGroup(!Application.get_isPlaying() && SkillEditor.SelectedFsmUsesTemplate);
            fsm.set_MaxLoopCountOverride(EditorGUILayout.IntField(SkillEditorContent.MaxLoopOverrideLabel, fsm.get_MaxLoopCountOverride(), new GUILayoutOption[0]));
            fsm.RestartOnEnable = GUILayout.Toggle(fsm.RestartOnEnable, SkillEditorContent.ResetOnDisableLabel, new GUILayoutOption[0]);
            EditorGUI.EndDisabledGroup();
            EditorGUI.EndDisabledGroup();
            fsm = SkillEditor.SelectedFsm;
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.Label(SkillEditorContent.FsmControlsLabel, EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
            if (fsm.ExposedEvents.get_Count() + FsmInspector.fsmVariables.get_Count() == 0)
            {
                SkillEditorGUILayout.DisabledLabel(Strings.get_Label_None_In_Table());
            }
            else
            {
                SkillEditorGUILayout.LabelWidth(100f);
                int num = 0;
                for (int i = 0; i < FsmInspector.fsmVariables.get_Count(); i++)
                {
                    SkillVariable fsmVariable = FsmInspector.fsmVariables.get_Item(i);
                    if (fsmVariable.ShowInInspector)
                    {
                        int categoryID = fsmVariable.CategoryID;
                        if (categoryID > 0 && categoryID != num)
                        {
                            num = categoryID;
                            GUILayout.Label(SkillEditor.SelectedFsm.get_Variables().get_Categories()[categoryID], EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
                            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
                        }
                        fsmVariable.DoInspectorGUI(SkillEditorContent.TempContent(fsmVariable.Name, fsmVariable.Name + ((!string.IsNullOrEmpty(fsmVariable.Tooltip)) ? (":\n" + fsmVariable.Tooltip) : "")), false);
                    }
                }
                using (List <SkillEvent> .Enumerator enumerator = fsm.ExposedEvents.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        SkillEvent current = enumerator.get_Current();
                        if (GUILayout.Button(current.get_Name(), new GUILayoutOption[0]))
                        {
                            fsm.Event(current);
                        }
                    }
                }
                if (GUI.get_changed())
                {
                    SkillEditor.RepaintAll();
                }
            }
            if (FsmEditorSettings.ShowHints)
            {
                GUILayout.Box(Strings.get_Hint_Expose_Events_and_Variables(), SkillEditorStyles.HintBox, new GUILayoutOption[0]);
            }
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.Label(SkillEditorContent.NetworkSyncLabel, EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
            int num2 = 0;

            SkillBool[] boolVariables = fsm.get_Variables().get_BoolVariables();
            for (int j = 0; j < boolVariables.Length; j++)
            {
                SkillBool fsmBool = boolVariables[j];
                if (fsmBool.get_NetworkSync())
                {
                    GUILayout.Label(fsmBool.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            SkillFloat[] floatVariables = fsm.get_Variables().get_FloatVariables();
            for (int k = 0; k < floatVariables.Length; k++)
            {
                SkillFloat fsmFloat = floatVariables[k];
                if (fsmFloat.get_NetworkSync())
                {
                    GUILayout.Label(fsmFloat.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            SkillInt[] intVariables = fsm.get_Variables().get_IntVariables();
            for (int l = 0; l < intVariables.Length; l++)
            {
                SkillInt fsmInt = intVariables[l];
                if (fsmInt.get_NetworkSync())
                {
                    GUILayout.Label(fsmInt.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            SkillQuaternion[] quaternionVariables = fsm.get_Variables().get_QuaternionVariables();
            for (int m = 0; m < quaternionVariables.Length; m++)
            {
                SkillQuaternion fsmQuaternion = quaternionVariables[m];
                if (fsmQuaternion.get_NetworkSync())
                {
                    GUILayout.Label(fsmQuaternion.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            SkillVector3[] vector3Variables = fsm.get_Variables().get_Vector3Variables();
            for (int n = 0; n < vector3Variables.Length; n++)
            {
                SkillVector3 fsmVector = vector3Variables[n];
                if (fsmVector.get_NetworkSync())
                {
                    GUILayout.Label(fsmVector.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            if (num2 == 0)
            {
                SkillEditorGUILayout.DisabledLabel(Strings.get_Label_None_In_Table());
            }
            if (FsmEditorSettings.ShowHints)
            {
                GUILayout.Box(Strings.get_Hint_Network_Sync_Variables(), SkillEditorStyles.HintBox, new GUILayoutOption[0]);
            }
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.Label("Debug", EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
            fsm.set_ShowStateLabel(GUILayout.Toggle(fsm.get_ShowStateLabel(), SkillEditorContent.ShowStateLabelsLabel, new GUILayoutOption[0]));
            fsm.EnableBreakpoints = GUILayout.Toggle(fsm.EnableBreakpoints, SkillEditorContent.EnableBreakpointsLabel, new GUILayoutOption[0]);
            fsm.EnableDebugFlow   = GUILayout.Toggle(fsm.EnableDebugFlow, SkillEditorContent.EnableDebugFlowLabel, new GUILayoutOption[0]);
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.Label("Experimental", EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
            EditorGUILayout.HelpBox(Strings.get_Help_Experimental_Warning(), 0);
            fsm.set_KeepDelayedEventsOnStateExit(GUILayout.Toggle(fsm.get_KeepDelayedEventsOnStateExit(), SkillEditorContent.KeepDelayedEvents, new GUILayoutOption[0]));
            fsm.set_ManualUpdate(GUILayout.Toggle(fsm.get_ManualUpdate(), SkillEditorContent.ManualUpdate, new GUILayoutOption[0]));
            GUILayout.EndScrollView();
            EventType arg_641_0 = Event.get_current().get_type();

            if (EditorGUI.EndChangeCheck())
            {
                SkillEditor.SetFsmDirty(false, false);
            }
            if (Event.get_current().get_type() == null)
            {
                GUIUtility.set_keyboardControl(0);
            }
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            EditorGUI.BeginDisabledGroup(true);
            GUILayout.Label("Data Version: " + fsm.get_DataVersion(), EditorStyles.get_miniLabel(), new GUILayoutOption[0]);
            EditorGUI.EndDisabledGroup();
            SkillEditorGUILayout.LockFsmGUI(fsm);
        }