private void OnEnable()
        {
            this._skillInfoAsset = target as SkillInfoAsset;
            this.triggerListProp = serializedObject.FindProperty("triggers");
            this.skillNameProp   = serializedObject.FindProperty("skillName");
            this.triggerList     = new ReorderableList(serializedObject, triggerListProp, true, true, true, true);

            this.triggerList.elementHeight = 2 * EditorGUIUtility.singleLineHeight;

            triggerList.drawElementCallback = (rect, index, isActive, isFocused) =>
            {
                var triggerProp = triggerListProp.GetArrayElementAtIndex(index);
                EditorGUI.PropertyField(rect, triggerProp);
            };


            triggerList.onSelectCallback = (list) => { this.selectIndex = list.index; };

            triggerList.drawHeaderCallback = (rect) => EditorGUI.LabelField(rect, "触发器");

            triggerList.onAddDropdownCallback = (rect, list) =>
            {
                var menu      = new GenericMenu();
                var enumIndex = -1;
                foreach (var value in EnumUtil.GetValues <TriggerType>())
                {
                    enumIndex++;

                    menu.AddItem(new GUIContent(((TriggerType)value).ToString()), false, OnAddUnitCallBack, enumIndex);
                }

                menu.ShowAsContext();
            };
        }
 /// <summary>
 /// 执行技能
 /// </summary>
 /// <param name="skillInfoAsset"></param>
 public void RunSkill(SkillInfoAsset skillInfoAsset)
 {
     skillInfoAsset.RunSkill(this);
 }