/// <summary> /// 释放技能 /// </summary> public void SkillAnim(int skillId) { curSkillId = skillId; if (Ang != null) { StartCoroutine(Ang.CastAnim(skillId)); } if (Nor1 != null) { StartCoroutine(Nor1.CastAnim(skillId)); } if (Nor2 != null) { StartCoroutine(Nor2.CastAnim(skillId)); } }