// 检测伤害是否有效
    // @hurmId:伤害配置id
    // return:有效返回true;否则false
    private bool CheckHurmIsValid(int hurmId)
    {
        if (!m_dicHurmNum.ContainsKey(hurmId))
        {
            return(false);
        }

        if (m_dicHurmNum[hurmId] != 1)
        {
            return(false);
        }

        for (int i = 0; i < m_skillData.aH.Length; ++i)
        {
            SkillHurmData hurmData = m_skillData.aH[i];
            if (hurmData.i != hurmId)
            {
                continue;
            }

            for (int j = 0; j < hurmData.aD.Length; ++j)
            {
                int dispId = hurmData.aD[j];
                if (!CheckDispIsValid(dispId))
                {
                    return(false);
                }
            }
        }

        return(true);
    }
    // 绘制伤害
    private void DrawHurm()
    {
        GUI.backgroundColor = Color.blue;
        GUILayout.BeginVertical(new GUIStyle(EditorStyles.textField), GUILayout.Width(MENU_WIDTH), GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true));
        GUI.backgroundColor = m_defaultBgClr;

        // 标题
        GUI.backgroundColor = Color.white;
        GUILayout.BeginVertical();
        GUILayout.Label("伤害", m_styleTittle, GUILayout.Width(MENU_WIDTH), GUILayout.Height(40));
        GUILayout.EndVertical(); // 标题
        GUI.backgroundColor = m_defaultBgClr;

        GUI.backgroundColor = Color.white;
        GUILayout.BeginVertical(GUILayout.Height(630), GUILayout.ExpandHeight(true));
        m_hurmScroPos = GUILayout.BeginScrollView(m_hurmScroPos, false, false);

        for (int i = 0; i < m_skillData.aH.Length; ++i)
        {
            SkillHurmData hurmData = m_skillData.aH[i];
            DrawHurmItem(hurmData);
        }

        GUILayout.FlexibleSpace();
        GUILayout.EndScrollView();
        GUILayout.EndVertical();
        GUI.backgroundColor = m_defaultBgClr;

        // +按钮
        if (GUILayout.Button("+", GUILayout.Width(MENU_WIDTH), GUILayout.Height(40)))
        {
            List <SkillHurmData> listHarm = new List <SkillHurmData>(m_skillData.aH);
            SkillHurmData        harmData = new SkillHurmData();
            harmData.aD = new int[0];
            harmData.i  = GetMaxHarmDataId() + 1;
            listHarm.Add(harmData);

            m_skillData.aH = listHarm.ToArray();
        }

        GUILayout.EndVertical(); // 绘制行为
    }
    // 绘制伤害图标
    // @hurmData:伤害数据
    private void DrawHurmItem(SkillHurmData hurmData)
    {
        if (CheckHurmIsValid(hurmData.i))
        {
            GUI.backgroundColor = Color.green;
        }
        else
        {
            GUI.backgroundColor = Color.red;
        }

        GUILayout.BeginVertical(new GUIStyle(EditorStyles.textField), GUILayout.Width(MENU_WIDTH - 20));
        GUI.backgroundColor = m_defaultBgClr;

        GUILayout.BeginHorizontal();
        GUILayout.Label("伤害id:", GUILayout.Width(55));
        hurmData.i = EditorGUILayout.IntField(hurmData.i, GUILayout.Width(100));
        //GUILayout.FlexibleSpace();

        if (GUILayout.Button("-", GUILayout.Width(20)))
        {
            List <SkillHurmData> listHurm = new List <SkillHurmData>(m_skillData.aH);
            listHurm.Remove(hurmData);

            m_skillData.aH = listHurm.ToArray();
        }

        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Label("触发时间:", GUILayout.Width(55));
        hurmData.t = EditorGUILayout.FloatField(hurmData.t, GUILayout.Width(100));
        GUILayout.Label("伤害比重:", GUILayout.Width(55));
        hurmData.h = EditorGUILayout.FloatField(hurmData.h, GUILayout.Width(100));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();


        GUILayout.BeginVertical();
        for (int i = 0; i < hurmData.aD.Length; ++i)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("表现id:", GUILayout.Width(55));
            hurmData.aD[i] = EditorGUILayout.IntField(hurmData.aD[i], GUILayout.Width(100));

            if (GUILayout.Button("-", GUILayout.Width(20)))
            {
                List <int> listId = new List <int>(hurmData.aD);
                listId.RemoveAt(i);
                hurmData.aD = listId.ToArray();
                break;
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }

        GUILayout.EndVertical();

        // +按钮
        if (GUILayout.Button("绑定表现", GUILayout.Width(MENU_WIDTH), GUILayout.Height(20), GUILayout.Width(345)))
        {
            List <int> listId = new List <int>(hurmData.aD);
            listId.Add(0);

            hurmData.aD = listId.ToArray();
        }


        GUILayout.EndVertical();
    }