Example #1
0
    protected override void onSkillTriggerEnter(Collider _collider)
    {
        base.onSkillTriggerEnter(_collider);

        var bsa = _collider.GetComponentInParent <BattleStageActor> ();

        if (bsa != null)
        {
                        #if EditorDebug
            sb.Append("技能 :[" + skillMapId + "]" + "碰撞到目标  [" + bsa.actordata.logName + "] \n");
                        #endif

            bool ispass = SkillFilter.SkillBasicFilter(bsa.actordata, skillData.attackerData, skillData.compareContent);
            if (ispass)
            {
                bsa.buffAndSkill.OnSkillEnter(skillData);
                setState(fireFinish_state);
            }

                        #if EditorDebug
            sb.Append(ispass ? "命中有效" : "命中无效");
            EditorDebug.Log(sb.ToString());
                        #endif
        }
    }