public void CreateRole(params object[] arg) { string id = (string)arg[0]; int type = (int)arg[1]; LCHRoleData r = new LCHRoleData(); r.id = id; string json = JsonConvert.SerializeObject(r); #if UNITY_EDITOR if (EditorModel && null == loader) { loader = new EditorFileLoader(); } if (loader.Exists(id, SkillDataType.ROLE)) { EditorUtility.DisplayDialog("提示", "同id角色已经存", "确定"); return; } #endif loader.SaveFile(id, json, SkillDataType.ROLE); }