void Awake() { skillCreationState = GameObject.Find("SkillCreationCanvas").GetComponent <SkillCreationState>(); interfightCameraView = GameObject.Find("GeneralScripts").GetComponent <InterfightCameraView>(); backgroundImage = transform.Find("TransparentBackground").GetComponent <Image>(); skillNameInput = transform.Find("EditedSkill/NameInput").GetComponent <InputField>(); imageInputObj = transform.Find("EditedSkill/ImageInput").gameObject; imageInputTextObj = transform.Find("EditedSkill/ImageInput/Text").gameObject; imageInputImageObj = transform.Find("EditedSkill/ImageInput/Image").gameObject; imageOptionsObj = transform.Find("EditedSkill/ImageInput/ImageOptionsScrollView").gameObject; stepsContainerObj = transform.Find("EditedSkill/StepsContainer").gameObject; constructionOptionsObj = transform.Find("ComponentPlayground/ConstructionOptions").gameObject; editedComponentRootText = transform .Find("ComponentPlayground/EditedComponentRoot/Text") .GetComponent <Text>(); availableComponentsContentObj = transform .Find("AvailableComponents/ScrollView/Viewport/Content").gameObject; // Update the skill name variable when the user types. skillNameInput.onValueChanged.AddListener( newValue => skillCreationState.setEditedName(newValue) ); // Update the display when certain state changes. skillCreationState.addEditedComponentListener(updateEditedComponent); skillCreationState.addAvailableComponentsListener(updateAvailableComponents); }
void Awake() { skillCreationState = GameObject.Find("SkillCreationCanvas").GetComponent <SkillCreationState>(); backgroundImage = GetComponent <Image>(); backgroundGradient = GetComponent <UIGradient>(); text = transform.Find("Text").GetComponent <Text>(); }