Example #1
0
 void OnCollisionEnter(Collision collision) //落地
 {
     animator.SetBool("Land", true);        //回到初始状态;
     land = true;
     jumpButton.Baketo1();
     if (rushButton.Prepared() && null != rushButton.GetComponent <ButtonNormal>())
     {
         rushButton.GetComponent <ButtonNormal>().EnableButton();
     }
 }
Example #2
0
    public int DrawSkills(Vector2 dVector) //拖拽时滑出技能图标
    {
        //print("Draged");
        float dis = dVector.magnitude;

        //print("di: " + dis);
        //范围调整
        if (dis > maxD)
        {
            dis     = maxD;
            dVector = maxD * dVector.normalized;
        }
        float angle = VectorAngle(Vector2.left, dVector);
        float d     = (dis - btnRadiu) / (maxD - btnRadiu);

        //print(d);
        //技能1
        if (angle >= -30 && angle < 30)
        {
            if (skill3.skillIndex < 0)
            {
                return(0);
            }
            if (!skill3.Prepared())
            {
                skill3.ShowSkill();
                cd.color         = new Color(0, 0, 0, 0);
                skill3Icon.color = new Color(skill3Icon.color.r, skill3Icon.color.g, skill3Icon.color.b, 0); //技能图标透明度
                skill4Icon.color = new Color(skill4Icon.color.r, skill4Icon.color.g, skill4Icon.color.b, 0); //技能图标透明度
                skill5Icon.color = new Color(skill5Icon.color.r, skill5Icon.color.g, skill5Icon.color.b, 0); //技能图标透明度
                return(0);
            }
            //改变技能图标透明度
            skill3Icon.color = new Color(skill3Icon.color.r, skill3Icon.color.g, skill3Icon.color.b, Mathf.Lerp(0, 1, d)); //技能图标透明度
            skill4Icon.color = new Color(skill4Icon.color.r, skill4Icon.color.g, skill4Icon.color.b, 0);                   //技能图标透明度
            skill5Icon.color = new Color(skill5Icon.color.r, skill5Icon.color.g, skill5Icon.color.b, 0);                   //技能图标透明度
            //cd标志
            cd.color = new Color(0, 0, 0, Mathf.Lerp(0.5f, 1, d));
            cd.rectTransform.localPosition = Vector2.Lerp(Vector2.zero, pos1, dis / 200);
            cd.rectTransform.localScale    = Vector2.Lerp(Vector2.one, 2.5f * Vector2.one, d);
            thisImg.color = Color.Lerp(pressedColor, normalColor, d);//按钮透透明度
            return(1);
        }
        //技能2
        else if (angle >= 30 && angle < 60)
        {
            if (skill4.skillIndex < 0)
            {
                return(0);
            }
            if (!skill4.Prepared())
            {
                skill4.ShowSkill();
                cd.color         = new Color(0, 0, 0, 0);
                skill3Icon.color = new Color(skill3Icon.color.r, skill3Icon.color.g, skill3Icon.color.b, 0); //技能图标透明度
                skill4Icon.color = new Color(skill4Icon.color.r, skill4Icon.color.g, skill4Icon.color.b, 0); //技能图标透明度
                skill5Icon.color = new Color(skill5Icon.color.r, skill5Icon.color.g, skill5Icon.color.b, 0); //技能图标透明度
                return(0);
            }
            //改变技能图标透明度
            skill4Icon.color = new Color(skill4Icon.color.r, skill4Icon.color.g, skill4Icon.color.b, Mathf.Lerp(0, 1, d)); //技能图标透明度
            skill3Icon.color = new Color(skill3Icon.color.r, skill3Icon.color.g, skill3Icon.color.b, 0);                   //技能图标透明度
            skill5Icon.color = new Color(skill5Icon.color.r, skill5Icon.color.g, skill5Icon.color.b, 0);                   //技能图标透明度
            //按钮cd
            cd.color = new Color(0, 0, 0, Mathf.Lerp(0.5f, 1, d));
            cd.rectTransform.localPosition = Vector2.Lerp(Vector2.zero, pos2, dis / 200);
            cd.rectTransform.localScale    = Vector2.Lerp(Vector2.one, 2.5f * Vector2.one, d);
            thisImg.color = Color.Lerp(pressedColor, normalColor, d);//按钮透透明度
            return(2);
        }
        //技能3
        else if (angle >= 60 && angle < 120)
        {
            if (skill5.skillIndex < 0)
            {
                return(0);
            }
            if (!skill5.Prepared())
            {
                skill5.ShowSkill();
                cd.color         = new Color(0, 0, 0, 0);
                skill3Icon.color = new Color(skill3Icon.color.r, skill3Icon.color.g, skill3Icon.color.b, 0); //技能图标透明度
                skill4Icon.color = new Color(skill4Icon.color.r, skill4Icon.color.g, skill4Icon.color.b, 0); //技能图标透明度
                skill5Icon.color = new Color(skill5Icon.color.r, skill5Icon.color.g, skill5Icon.color.b, 0); //技能图标透明度
                return(0);
            }
            //改变技能图标透明度
            skill5Icon.color = new Color(skill5Icon.color.r, skill5Icon.color.g, skill5Icon.color.b, Mathf.Lerp(0, 1, d)); //技能图标透明度
            skill3Icon.color = new Color(skill3Icon.color.r, skill3Icon.color.g, skill3Icon.color.b, 0);                   //技能图标透明度
            skill4Icon.color = new Color(skill4Icon.color.r, skill4Icon.color.g, skill4Icon.color.b, 0);                   //技能图标透明度
            //按钮cd
            cd.color = new Color(0, 0, 0, Mathf.Lerp(0.5f, 1, d));
            cd.rectTransform.localPosition = Vector2.Lerp(Vector2.zero, pos3, dis / 200);
            cd.rectTransform.localScale    = Vector2.Lerp(Vector2.one, 2.5f * Vector2.one, d);
            thisImg.color = Color.Lerp(pressedColor, normalColor, d);//按钮透透明度

            return(3);
        }
        else
        {
            return(0);
        }
    }