Example #1
0
 public override void OnInitSkillBag(bool isNotifyUI = false)
 {
     if (SkillBag == null)
     {
         SkillBag = new List <ActorSkillInfo>();
     }
     SkillBag.Clear();
     //normal skill
     foreach (var item in CurrentTableInfo.NormalSkillIDList)
     {
         SkillInfo skillInfo = GameTable.SkillTableAsset.Lookup(item);
         if (skillInfo == null)
         {
             continue;
         }
         if (null == SkillBag.Find(info => info.SkillTableInfo.ID == item))
         {
             SkillBag.Add(new ActorSkillInfo(skillInfo, 0));
         }
     }
     {        //open box skill
         SkillInfo skillInfo = GameTable.SkillTableAsset.Lookup(CurrentTableInfo.OpenBoxSkillID);
         if (skillInfo != null)
         {
             if (null == SkillBag.Find(info => info.SkillTableInfo.ID == skillInfo.ID))
             {
                 SkillBag.Add(new ActorSkillInfo(skillInfo, 0));
             }
         }
     }
     base.OnInitSkillBag(isNotifyUI);
 }
Example #2
0
 public override bool OnFireSkill(int skillID)
 {
     if (IsDead)
     {
         return(false);
     }
     Actor.ActorSkillInfo info = SkillBag.Find(item => item.SkillTableInfo.ID == skillID);
     if (info == null)
     {
         Debug.LogError("skill bag is not contains,skillID:" + skillID + ",actorID:" + ID + ",type:" + Type);
         return(false);
     }
     if (!info.IsCanFire(this, skillID != 0))
     {
         return(false);
     }
     if (info.SkillTableInfo.SkillType == (int)ENSkillType.enSkillNormalType)
     {
         return(FireNormalSkill());
     }
     this.CurrentCmd = new Player.Cmd(skillID);
     return(true);
 }